REVIEW · NEW ORLEANS
New Orleans Ghost Adventure
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Paranormal gear and Bourbon Street history collide. This New Orleans Ghost Adventure turns a standard evening walk into an active ghost-hunting session, with an EMF meter and real ghost-detection tools used along the way. I like that it’s built for the French Quarter streets, where the stories feel part of the scenery.
My second favorite part is the way the tour layers history with the supernatural chatter—starting at Lafitte’s Blacksmith Shop area and then moving through the French Quarter’s most talked-about spots. The main drawback to keep in mind: there’s no guarantee you’ll see or record anything paranormal. It’s entertainment, and the company is clear that sightings can’t be forced.
Key things I’d circle before you go
- EMF meter use during the walking portion, so you’re not just listening to stories
- Lafitte’s Blacksmith Shop area as the launch point for the evening’s vibe
- Multiple departure times, so you can match it to dinner and your other plans
- Photo-friendly (recording is restricted), with a chance to spot “orbs and apparitions” in images
- Moderate-paced walking through uneven, older streets—wear shoes you trust
In This Review
- Why a ghost-hunt walk fits the French Quarter
- Price and timing: what $35 buys in real terms
- Meet at Lafitte’s courtyard gate: start fast and be on time
- Lafitte’s Blacksmith Shop area: where the night begins
- French Quarter investigation: EMF meter use and the hunt mindset
- The “evidence” angle (and how to make it easier)
- Jackson Square ending: predictable haunt energy
- Paranormal equipment rules you should know before you try
- Photos, recordings, and what you can realistically expect
- Comfort and street-smart tips for the walking portion
- Who this tour is best for (and who should skip it)
- Families and age notes
- Should you book the New Orleans Ghost Adventure?
- FAQ
- How long is the New Orleans Ghost Adventure?
- Where do I meet the tour, and where does it end?
- Is hotel pickup included?
- What paranormal equipment does the tour use?
- Can I bring a camera or take photos?
- Will I definitely see a ghost or get paranormal evidence?
- Are children allowed?
- What happens if the tour is canceled?
Why a ghost-hunt walk fits the French Quarter

New Orleans has a talent for making stories feel physical. The French Quarter isn’t just a backdrop; it’s the stage—brickwork, wrought-iron balconies, dark doorways, and those long lines of shadow between buildings. This tour leans into that setting by getting you moving and participating, instead of sitting in one spot.
What makes this experience particularly workable is the structure: you start with a short orientation, then you spend time in the densest area for paranormal lore, and you end at Jackson Square, which is basically a magnet for legends. Even if you don’t catch a thing on equipment, you still get a guided walk with atmosphere and context.
Also, the price is low enough that you can treat it like a fun night activity, not a once-in-a-lifetime investment.
Price and timing: what $35 buys in real terms

At $35 per person, you’re paying for three things: a professional guide, a local guide presence, and an active walking experience that runs about 1 to 2 hours. The route length can stretch a bit depending on waits inside bars you may pass (the pace is described as moderate, but bar crowds can slow things down).
Timing matters in New Orleans. If you’re trying to do dinner, a show, and a walk without feeling rushed, the ability to pick departure times is a big deal. I like that you’re not locked into one departure window—you can usually match the tour to when the streets feel right for you.
One practical note: the tour is rain-or-shine. NOLA can switch from hot to cold fast, so bring layers and don’t assume the night stays the same.
You can also read our reviews of more tours and experiences in New Orleans.
Meet at Lafitte’s courtyard gate: start fast and be on time
Your start point is 941 Bourbon St, at the sidewalk meeting point at the gate of the courtyard attached to Lafitte’s Blacksmith Shop. The tour does not meet inside the bar, and it doesn’t start at the corner of the streets.
This is worth respecting because the tour departs on schedule. If you arrive late, the guide may not be waiting at the meeting spot anymore. The operator specifically notes that they take time-stamped photos at the meeting location at the start of each tour, which gives you an idea of how organized they try to be once the group lines up.
If you’ve never used mobile tickets before, this is straightforward: you’ll have a mobile ticket, and you check in at the start gate.
Lafitte’s Blacksmith Shop area: where the night begins

The first stop is quick—about 5 minutes—but it’s meant to set the tone. You’ll investigate and explore one of the oldest neighborhood settings in the United States with a licensed local guide.
What’s good here is the mix of themes: the stop points to a mash-up of history and supernatural lore, including references to ghosts, vampires, and voodoo. Whether you’re fully skeptical or fully game, that “historical story plus spooky framing” is what makes the rest of the walk feel connected instead of random.
A small downside: because the stop is short, it’s not where you should expect the biggest “equipment moment.” Think of it like the pre-game.
French Quarter investigation: EMF meter use and the hunt mindset

This is the heart of the tour—about 1 hour—and where you’ll spend most of your time. You’ll move through multiple locations where paranormal activity is commonly reported, and the guide shares history behind the places and the kinds of sightings associated with them.
The standout feature here is that you use a real EMF meter / ghost-paranormal detector during the walk. That shifts the experience from passive storytelling to active “check the readings, watch your surroundings, and compare what you’re seeing with the stories you’re hearing.”
Now, here’s the reality check: the tour is clear that there’s no promise of results. Some people may not see anything while you’re out there. The company also says that many guests later feel surprised when they check photos taken during the exploration—where “orbs and apparitions” are reportedly captured.
The “evidence” angle (and how to make it easier)
If you want the best chance of coming home with something interesting to review, treat your phone camera like a tool for later comparison, not just a souvenir. The tour allows photos and encourages them, but it bans audio/video recording devices during the tour.
Also, you’ll be part of a timed walking session, so don’t spend long seconds trying to find the perfect shot. You’ll get better results by staying aware of where the group is going and then taking a few quick photos when the guide calls attention to a spot.
Jackson Square ending: predictable haunt energy

You finish at the heart of the French Quarter—Jackson Square. The time here is short (around 10 minutes), but the reason it works is simple: Jackson Square has the kind of legend-density that makes it feel like it’s always waiting for a story.
The tour frames this stop as a cluster of well-known New Orleans horror claims: the largest mass murder in New Orleans history, the most haunted house in the city, and the most predictable ghost in New Orleans, among other references.
Even if you don’t buy any supernatural claims, this ending still makes sense. Jackson Square is a public, iconic place with lots of people flow, old-world architecture, and long-running myth-making. A guided stop there helps you wrap the night with a sense of place.
Paranormal equipment rules you should know before you try

You can use paranormal equipment during the tour, but it comes with rules that matter.
- Paranormal equipment must be checked out at the beginning of the tour.
- It’s GPS marked and tracked.
- If equipment is lost, damaged, or missing, there’s a $250 fee.
- You need to provide personal info (name, phone number, address, and booking reference number) before checkout.
- Equipment must be returned before you leave.
None of this is meant to scare you off—it’s there because the equipment is part of the product. Just build in a bit of mental patience at the start so you don’t feel rushed while checking equipment out.
If you’re traveling with someone who gets nervous handling gear, make a plan before you join the group about who’s holding what.
Photos, recordings, and what you can realistically expect

This tour supports photos and encourages them, but it bans audio/video recording devices during the tour. That’s an important constraint if you were hoping to film the “findings.”
The company also mentions a photo album of guest images (with text) that includes examples where guests captured paranormal activity in photos. That doesn’t mean you’ll recreate the same results, but it does show the operator has a track record of sharing outcomes.
Here’s how I’d calibrate expectations: the best “value” outcome is not guaranteed ghost sighting. It’s a fun guided walk where you participate with detection gear, take a few photos, and leave with a better understanding of the legends attached to each site.
Comfort and street-smart tips for the walking portion

The tour is moderate paced, but New Orleans streets are old. You’re on uneven, sometimes dilapidated walkways. The operator also warns you not to obstruct sidewalks or streets and not to wander off from the group to take photos.
So do the boring things that make a spooky night better:
- Wear shoes with grip.
- Expect bumps and uneven pavement.
- Keep your phone charged (especially for photos).
- Use bathroom breaks before you meet; you won’t have a long buffer mid-route.
Alcohol is allowed during the tour, and the operator reserves the right to refuse service if someone is extremely intoxicated. If you’re the type who wants to focus on equipment readings and photos, pacing your drinks is the smarter move.
Who this tour is best for (and who should skip it)
This fits best if you want:
- A guided night walk in the French Quarter with active participation
- A spooky framing that’s tied to local lore and place-based stories
- The fun of using detection gear even if you’re skeptical
It’s less ideal if you:
- Need guaranteed results (the tour explicitly says there’s no certainty of paranormal encounters)
- Don’t want to handle equipment rules and potential check-out/return steps
- Prefer a quiet, low-energy stroll rather than an investigation vibe
Families and age notes
Service animals are allowed. For children, the tour states that anyone under 18 isn’t admitted without a parent or guardian unless authorized by a guide. You should also know that not all bars allow children, since the route includes places where you may be offered “to go” options instead.
Should you book the New Orleans Ghost Adventure?
I’d book it if you’re looking for a story-driven walk with hands-on detection and you want a structured way to explore the French Quarter after dark. The $35 price makes it easy to say yes, and the EMF meter element is the hook that turns it from a talking tour into an interactive one.
I’d think twice if your main goal is a guaranteed paranormal sighting or if you’re relying on the timing being perfect. There’s clear language that tours can be delayed by conditions like bar wait times, and there’s also the reality that weather and minimum traveler counts can affect whether a specific departure happens.
If you do book, the best approach is simple: plan to enjoy it as entertainment, show up a few minutes early at the Lafitte’s courtyard gate, and keep your expectations tuned to participation and atmosphere rather than certainty.
FAQ
How long is the New Orleans Ghost Adventure?
Tours last about 1 to 2 hours. The walking portion is described as moderate paced, and the duration may run longer depending on wait time inside bars.
Where do I meet the tour, and where does it end?
Meet on the sidewalk at the gate of the courtyard attached to Lafitte’s Blacksmith Shop Bar, 941 Bourbon St. The tour concludes in the heart of the French Quarter at Jackson Square.
Is hotel pickup included?
No. There is no hotel pickup and drop-off included.
What paranormal equipment does the tour use?
The tour uses a real EMF meter / ghost-paranormal detector. Paranormal equipment is allowed, but it must be checked out at the beginning of the tour and returned before you leave.
Can I bring a camera or take photos?
Yes, photos are encouraged. The tour rules say audio or video recording devices are not allowed, but photos are allowed.
Will I definitely see a ghost or get paranormal evidence?
No. The tour is for entertainment purposes only, and the operator states there is no guarantee you will encounter paranormal activity or capture it on camera.
Are children allowed?
Children under 18 are not admitted without a parent or guardian, unless authorized by a tour guide. The tour route may include places where some bars may not allow children.
What happens if the tour is canceled?
The tour data says it requires good weather and a minimum number of travelers. If it’s canceled due to minimum numbers, you’ll be offered an alternative date/experience or a full refund. Cancellation notices are communicated via website/social media and text/email when you provide a working phone number.

























