REVIEW · NEW ORLEANS
French Quarter Guided Walking Tour
Book on Viator →Operated by New Orleans Drunk History Tours • Show Me New Orleans Tours · Bookable on Viator
French Quarter ghosts, minus the hassle. This 2-hour walk blends the area’s famous landmarks with the darker stories—plus a chance to test your luck with a ghost detector. I love how the guide connects big names like St. Louis Cathedral with Marie Laveau lore, and I love the playful, hands-on vibe that makes the history feel like a living street story. One thing to weigh: the meeting spot is exact, and late arrivals can miss the start—no do-overs.
You’ll start right where the neighborhood energy begins, at Lafitte’s Blacksmith Shop area on Bourbon Street, then head through the Quarter at a moderate pace with narration focused on both the historical side and the paranormal legends. The guides who get high marks tend to be funny and adaptable—Cody/Coty shows up in the feedback as a standout for turning facts into something you actually enjoy walking and listening to. If you’re hoping for guaranteed supernatural sightings, keep expectations realistic; the tour is about storytelling and entertainment, not a guaranteed ghost hunt.
Finally, this is priced as a straightforward guided walk—$35 for a couple hours of local context, route direction, and extra spooky options. Just remember: you’re buying the guide’s time and the experience, not a timed museum visit, and bars can slow things down if they’re busy.
In This Review
- Key Highlights To Expect on This French Quarter Walk
- Meeting at Bourbon Street: Where You Actually Start
- What You Get for $35: Value for Time, Stories, and Spooky Extras
- Lafitte’s Blacksmith Shop Stop: More Than a Starting Photo
- The French Quarter Walk: St. Louis Cathedral, Film Locations, and Marie Laveau Lore
- Ghost Detector Time and Optional Paranormal Equipment
- The To-Go Drink Piece: Alcohol Without Losing the Plot
- Group Size, Timing, and the Moderate Pace Reality
- Photo and Recording Rules: What You Can Do While You’re Listening
- When Guides Make or Break the Tour
- Who This Tour Suits Best (and Who Should Skip It)
- Should You Book This French Quarter Walking Tour?
- FAQ
- Where do I meet the guide for the French Quarter tour?
- How long is the walking tour?
- Is a mobile ticket used for check-in?
- What ghost-related options are included?
- Are drinks allowed during the tour?
- Can I record audio or video during the tour?
Key Highlights To Expect on This French Quarter Walk

- Lafitte’s Blacksmith Shop courtyard gate meeting point: you meet outside, not inside the bar
- St. Louis Cathedral stop: a major landmark handled with story context, not just a photo stop
- Marie Laveau discussion: voodoo queen lore woven into the neighborhood’s past
- Ghost detector plus optional paranormal equipment: check for activity with tools you can use
- To-go drink time along the route: you can grab local drinks without turning the tour into a pub crawl
- A moderate pace with group rules: you stay together and don’t wander off for photos
Meeting at Bourbon Street: Where You Actually Start
Your tour begins on Bourbon Street at 941 Bourbon St, at the gate of the courtyard attached to Lafitte’s Blacksmith Shop. This matters more than you’d think, because the tour does not meet inside the bar, and it does not meet at random street corners. If you arrive and only see people standing out front on Bourbon, move a little closer to the courtyard gate and look for the guide.
Why I like this setup: it gives you an immediate “you’re in the right place” reference point in the middle of a crowded, confusing tourist stretch. It also keeps the group together from the first minute, which helps the tour feel organized once you start moving.
The trade-off: because timing is strict, you should plan to arrive a few minutes early and stay alert for the exact meeting point. Late arrivals aren’t simply “caught up”—the guide starts on schedule.
You can also read our reviews of more walking tours in New Orleans
What You Get for $35: Value for Time, Stories, and Spooky Extras

At $35 per person for about 2 hours, you’re paying for two things: a guide who speaks through the neighborhood in a structured route, and a storytelling format that mixes historical moments with paranormal legends. You’re not paying for museum entries or a sit-down show; this is a walk where you learn while moving through the Quarter’s streets and landmarks.
Here’s what can make this feel like a good value for you:
- You get a guided route through the French Quarter without needing to plan the stops yourself.
- You get context for famous places (like St. Louis Cathedral) and also the lesser-talked-about legends, including Marie Laveau stories.
- You can add a ghost-check experience with a ghost detector, and you may be able to use other paranormal equipment if you request it at the start.
Costs to expect that are not included: drinks are for you to purchase, and gratuities are recommended. If you’re traveling with a group and plan to buy snacks or drinks anyway, this tour price can feel like a solid “pay once for guidance” setup.
Lafitte’s Blacksmith Shop Stop: More Than a Starting Photo

The first stop is at Lafitte’s Blacksmith Shop Bar area, and it works as a launch pad for what the tour is trying to do. Instead of jumping straight into landmark sightseeing, you get the vibe and story atmosphere first—an appropriate start for a neighborhood where history and myth love to share the same sidewalk.
This is also where the tour effectively sets expectations: you’re not just reading signs or snapping quick photos. You’re walking with a guide telling the story of New Orleans from multiple angles, including the darker side.
One practical tip: since the tour does not meet inside the bar, don’t waste time trying to find check-in procedures through the interior. Look for the courtyard gate and confirm you’re with the correct guide before the group departs.
The French Quarter Walk: St. Louis Cathedral, Film Locations, and Marie Laveau Lore

After the meeting point, you’ll spend most of the tour exploring through the French Quarter. Expect a steady walking route with story stops that include major highlights—especially St. Louis Cathedral—and additional references that give you a feel for where the neighborhood’s myths, fame, and celebrity culture connect.
What makes this part worth it is how the guide links places to narratives instead of treating each stop as a standalone postcard. You’ll hear about New Orleans history with a focus on the “other side” of the story—plus legends of the paranormal and supernatural.
A big anchor is Marie Laveau, discussed as the Voodoo Queen and tied into voodoo practice lore. That topic can feel heavy if you approach it like a textbook, but it often lands better on the street. The French Quarter is built to turn legend into something you can sense—especially when your guide connects it to specific people and moments.
You’ll also get references to filming locations and celebrity homes. Even if you don’t recognize every spot instantly, you start to notice how often the Quarter becomes a backdrop for the camera—and why that matters for how modern visitors experience the neighborhood.
Ghost Detector Time and Optional Paranormal Equipment

This tour includes a ghost-check element. You’ll get time to check for ghosts using a ghost detector, which is the tour’s signature “spooky but structured” moment. It’s not presented as a guarantee of supernatural encounters, and you should go in knowing it’s entertainment tied to storytelling.
If you want the extra gear experience, you may be able to use paranormal equipment during the tour, but it must be checked out at the beginning. Equipment is tracked, and there’s a stated fee of $250 if something is lost, damaged, or missing. So if you’re the kind of person who doesn’t keep track of your phone case or sunglasses, skip the extras and enjoy the walk.
Also note the tour rules: you’ll stay on schedule and remain with the group, and the equipment has to be handled within that structure. Think of it like a fun add-on to the story, not a free-for-all.
You can also read our reviews of more guided tours in New Orleans
The To-Go Drink Piece: Alcohol Without Losing the Plot

New Orleans is famous for drinks, and this tour gives you a built-in opportunity to grab to-go drinks from local-approved bars along the route. That’s useful because it keeps things from turning into a chaotic pub crawl while still letting you do the classic Quarter move: take a drink and keep walking.
A couple of safety and comfort points from the tour rules:
- Alcohol is allowed during the tour.
- The operator can refuse service if someone shows signs of extreme intoxication.
If you’re planning to use this option, bring a clear plan for what you’ll do with your time. One of the practical realities in the Quarter is that bar lines and busy interiors can shift how smoothly a walking schedule feels. This tour is designed for a moderate pace, but bar crowds can slow the group down.
Group Size, Timing, and the Moderate Pace Reality

This is a walking tour for up to 99 travelers. That’s large enough that you’ll feel the energy of the neighborhood, but it’s still a tour with a guide controlling the pace. Expect a moderate walking rhythm so the route can stay on track.
Why pacing matters: the tour includes scheduled storytelling moments. If you wander off to take photos, you can get left behind—tour rules say you should not walk off to take photos, and the guide cannot stop the group to chase individual moments.
Plan for uneven sidewalks. The Quarter has old, uneven streets, and you’ll be walking on them for the full experience. Wear shoes that can handle cobblestones and tight turns.
Photo and Recording Rules: What You Can Do While You’re Listening

You can take photos and it’s encouraged. But audio or video recording devices are not allowed during the tour, so don’t plan to set up a camera rig for the full walk.
This helps keep the group focused on the guide’s narration and avoids the “everyone filming their own show” problem that can drain a tour’s energy.
When Guides Make or Break the Tour
The best moments here are guide-driven. The strongest feedback highlights guides who are funny, personable, and able to tailor the walk to the group. One name that pops up is Cody/Coty, described as friendly and entertaining, with an ability to make the route feel personal rather than scripted.
That’s a real factor for you to consider before booking: if you like a lively guide who connects facts to the street scene, this tour format can be a win. If you prefer silent self-guided wandering or super formal historical lectures, you may find this style a little too theatrical.
Also, your experience depends on whether the tour runs smoothly. There are some harsh reviews about issues like cancellations close to departure and even a guide not showing up. That doesn’t mean every run is bad, but it does mean you should show up early, keep your phone ready for updates, and have a backup plan for the day.
Who This Tour Suits Best (and Who Should Skip It)
This tour is a good match if you:
- Are a first-timer who wants a guided orientation of the French Quarter
- Enjoy spooky storytelling as entertainment, not as a guaranteed paranormal event
- Want landmark context without turning the day into a museum marathon
- Like a guide with humor and quick, fun facts
You might want to skip it if you:
- Need a fully predictable schedule with no delays (bar lines and crowds can affect timing)
- Get frustrated by strict meeting-point rules and on-time starts
- Are hoping for guaranteed ghost outcomes or physical supernatural encounters
If you’re traveling with kids, note that children under 18 aren’t admitted without a parent or guardian unless authorized by a guide, and not all bars allow children inside.
Should You Book This French Quarter Walking Tour?
I’d book it if you want a guided French Quarter experience that mixes St. Louis Cathedral, Marie Laveau lore, and a structured ghost-check moment—with enough humor to keep it fun. The $35 price fits the format: you’re paying for a guide-led route and a couple hours of story-driven sightseeing, not for museum tickets.
I wouldn’t book it if you can’t handle possible hiccups or strict timing. Between the exact meeting point and the reality of large crowds around Bourbon Street, arriving early and staying flexible matters.
My practical advice: confirm the meeting location carefully, show up early at the courtyard gate, and keep your day loose around it. If you do that, this tour can be one of the easiest ways to understand why the French Quarter still feels haunted—even when it’s just history and imagination sharing a sidewalk.
FAQ
Where do I meet the guide for the French Quarter tour?
Meet on the sidewalk at the gate of the courtyard attached to Lafittes Blacksmith Shop Bar at 941 Bourbon St, New Orleans, LA 70116. The tour does not meet inside the bar, and it does not meet at a corner of the streets.
How long is the walking tour?
The tour is about 2 hours. The walking schedule is moderate paced, and bar wait times can make it run longer.
Is a mobile ticket used for check-in?
Yes, the tour uses a mobile ticket.
What ghost-related options are included?
The experience includes time to check for ghosts with a ghost detector. Paranormal equipment may also be available, but it must be checked out at the beginning of the tour.
Are drinks allowed during the tour?
You can buy drinks along the route. Alcohol is allowed during the tour, and the operator may refuse service to someone who appears extremely intoxicated.
Can I record audio or video during the tour?
No. Audio or video recording devices are not allowed, but photos are encouraged.

































