REVIEW · NEW ORLEANS
New Orleans: Ghosts & Spirits Interactive Walking Tour
Book on GetYourGuide →Operated by Gray Line New Orleans · Bookable on GetYourGuide
New Orleans has a way of making history feel alive. This 2-hour Ghosts & Spirits interactive walking tour mixes French Quarter legends with real-world context, plus augmented reality scenes that turn key stories into something you can watch right where they happened.
I like that the guide doesn’t just toss spooky lines at you. With Val (a standout guide in at least one recent review), you get historical framing that makes the stories click, not just creep you out.
My one caution: the tour is story-forward and can feel a bit fast-paced, and some of the interactive moments require you to hold still in one spot. If you’re expecting lots of supernatural creature variety (vampires, witches), you might find the tone more human and historical than movie-horror.
In This Review
- Key highlights worth your time
- Starting at the Steamboat Natchez dock: how the tour actually begins
- Two hours of French Quarter shadows: what you’ll hear as you walk
- Marie Laveau and the voodoo thread since 1719
- Augmented reality scenes you activate on your iPhone or iPad
- Haunted sites, paranormal documentation, and why the stories feel personal
- What the walk feels like: uneven sidewalks, gas-lamp pauses, and photo moments
- Price and value: does $27 deliver for a 2-hour ghost tour?
- Small speed bumps to know before you go
- Who should book this tour (and who might want a different one)
- Should you book the Ghosts & Spirits Interactive Walking Tour?
- FAQ
- How long is the tour?
- How much does it cost?
- Where do I meet the guide?
- Do I need a voucher?
- What’s included in the tour?
- What do I need for the augmented reality experiences?
- What should I wear?
- Is the tour in English?
- Is gratuity included?
- Is there free cancellation?
Key highlights worth your time

- French Quarter with a local expert guiding you through cobbled alleys and gas-lamp streets
- Marie Laveau spotlight, including the voodoo timeline from 1719
- Two interactive AR experiences you’ll activate on your phone
- Haunted-site stories tied to real city trauma like fires, epidemics, and hurricanes
- Photo moment with Marie Laveau plus a special AR scene tied to the Great Fire of 1788
- Clear walking plan (uneven sidewalks, so shoes matter more than style)
Starting at the Steamboat Natchez dock: how the tour actually begins

The tour meets at the Lighthouse Ticket Office at Toulouse St. and the Mississippi River. It’s at the Steamboat Natchez dock, directly behind the JAX Brewery, and all tours depart from 400 Toulouse Street, New Orleans (LA 70130). You’ll need your barcoded voucher displayed as your ticket.
Arrive 15 minutes early. That gives you time to get your bearings fast (this area is busy) and to make sure your phone is ready for the AR moments ahead. The tour language is English, and it’s a live guide experience.
You can also read our reviews of more walking tours in New Orleans
Two hours of French Quarter shadows: what you’ll hear as you walk

This isn’t a random stroll with ghost notes. It’s built around the French Quarter as a 300-year-old European neighborhood that’s been battered by fires, epidemics, hurricanes, floods, wars, slavery, and conflict. The spooky part works best when it’s grounded in real events—this tour leans that way.
Expect the guide to thread together stories of people who lived, died, and were somehow still tied to the Quarter. You’ll move through the kind of streets people associate with the city’s mythology: cobbled alleys, old-world lanes, and streets lit in that gas-lamp glow that makes every turn feel like it belongs to a legend.
Pacing-wise, you’ll be walking the main route, but you’ll also pause for interactive moments. That’s where comfortable shoes become more important than you think—your feet will be doing a lot of the work while your eyes chase the story.
Marie Laveau and the voodoo thread since 1719

If you’re coming for the headline name, you’re in the right place. The tour brings Voodoo Queen Marie Laveau to the center of the story, and it explains the evolution of voodoo as a religion that arrived with the first West African slaves in 1719 and is still practiced today.
I like how this frames voodoo as something more than a Halloween costume. The guide treats it as a living belief system shaped by history, and that matters because New Orleans is full of pop-culture myths that flatten real traditions.
There’s also a photo moment with Marie Laveau. How it happens depends on the interactive setup, but the point is simple: you get a memorable visual connection to the story, not just a description.
Augmented reality scenes you activate on your iPhone or iPad

The tour’s signature tool is Interactive Augmented Reality, and you get two AR experiences included. To participate, you need an iPhone or iPad. If you’re using Android, the guide may offer an alternate viewing option, but the phone requirement is explicit for the AR experience.
For you, the practical takeaway is this: charge your device ahead of time and make sure it can access the internet/data needed for AR. Also, plan for your hands to be doing double duty—holding your phone steady while the story plays out is part of the experience.
The AR isn’t just eye candy. It’s used to bring specific stories to life, including a scene tied to the Great Fire of 1788. If you like “story as special effects,” this tour is one of the better ways to get it without feeling like you’re trapped in a theater.
One more detail you might appreciate: the AR software is linked to Marcus Brown, a New Orleanian described as a sculptor, painter, inventor, musician, and educator, with national and international exhibits and performances. That creative background is part of what makes the AR feel like it belongs to the city, not just a generic app overlay.
Haunted sites, paranormal documentation, and why the stories feel personal
The tour promises haunted-site stops that are documented by paranormal investigators. You won’t be left with vague “some people say” stories. The guide aims to connect the haunting legends to the Quarter’s real history—life and death shaped by catastrophe, poverty, and power struggles.
That’s why the tour leans into the city’s worst chapters: fires, epidemics, hurricanes, floods, and wars. If you’ve ever wondered why New Orleans legends stick around, this is one answer—people lived through terrifying events, and stories grew out of that fear.
There’s also a human angle in the ghost tales. Some of the scariest moments in the Quarter aren’t supernatural at all—they’re about betrayal, consequences, and the weight of unresolved lives. I like that the tour doesn’t pretend horror always needs monsters to land.
Still, here’s a consideration: if you only want voodoo-vampire-witch plotlines, the tone may feel broader than that. The mix can include classic ghost story structures, not just one style of supernatural myth.
What the walk feels like: uneven sidewalks, gas-lamp pauses, and photo moments

This is a walking tour on uneven sidewalks and streets. Wear comfortable shoes even if your outfit looks better with something else. New Orleans cobblestones can be charming right up until your calves start bargaining with you.
You’ll be outdoors and stopping for story beats, including AR moments and a photo opportunity with Marie Laveau. That means your best photos will come from two things: steadier feet and a phone you can hold without wobbling while the scene triggers.
One more realism check: because there are two AR experiences, you may spend time standing in one area while the app plays out. If you hate waiting, that could be annoying. If you like watching a story unfold right where it’s set, that pause is exactly the point.
Price and value: does $27 deliver for a 2-hour ghost tour?

At $27 per person for a 2-hour guided walk, the value depends on what you want from New Orleans at night.
Here’s what you get that you can’t easily DIY:
- An expert local guide telling the story as you walk
- Two Interactive AR experiences built into the route
- Multiple haunted-site stops with themes tied to major historical disasters
- A set-piece moment like Marie Laveau and the Great Fire of 1788 AR scene
If you’re the type who enjoys learning while being entertained, $27 can feel fair. You’re paying for structure, timing, and those AR activations that make the stories more vivid than a simple cemetery pamphlet ever could.
If you’re strictly a walk-and-talk person who doesn’t care about phone-based interactivity, the AR requirement is the tradeoff. In that case, you may feel like you’re doing more setup than you expected.
Small speed bumps to know before you go

No tour is perfect, and this one has a couple of potential friction points.
First, the tone can be fast. One guide is described as speaking quickly, which can be great if you like momentum—but it can be less fun if you read slowly or want extra time to process each story.
Second, the stops may be clustered. That’s not a deal-breaker, but it can mean you’ll be standing around in a few spots rather than spreading out across endless corners of the Quarter. If you’re hoping for a wide roaming route, keep your expectations flexible.
Finally, don’t assume you’ll get a cemetery visit. If you’re thinking about St. Louis Cemetery No. 1, that isn’t included in this walking tour and would require a separate purchase if you want to add it.
Who should book this tour (and who might want a different one)

This is a strong choice if you:
- Want a French Quarter experience with a guided storytelling approach
- Like the idea of AR supporting the narrative
- Enjoy New Orleans legends when they come with context, not just scares
- Are curious about Marie Laveau and how voodoo ties into the city’s history
You might think twice if you:
- Get frustrated with phone-based triggers and standing still for interactive moments
- Prefer a specific kind of horror (for example, vampire/witch-heavy stories) over historical ghost narratives
- Need a slower pace for hearing every detail comfortably
Also, since you’ll be outside, go in with your comfort plan: good shoes and a phone you’re ready to use.
Should you book the Ghosts & Spirits Interactive Walking Tour?
Yes—if you want a guided evening in the French Quarter that uses story + history + AR to make New Orleans mythology feel tangible. At $27 for two hours, the included AR moments and the Marie Laveau focus are usually enough to justify the price, especially if you like being entertained while learning.
If you’re on the fence, here’s the decision rule I’d use: if you can handle uneven sidewalks and you’re willing to pause for interactive scenes, book it. If you dislike phone-based experiences or you want a wider “walk everywhere” route with zero waiting, you might be happier with a more traditional guided tour format.
FAQ
How long is the tour?
The tour lasts 2 hours.
How much does it cost?
The price is $27 per person.
Where do I meet the guide?
Meet at the Lighthouse Ticket Office at Toulouse St. and the Mississippi River, at the Steamboat Natchez dock directly behind the JAX Brewery. Tours depart from 400 Toulouse Street, New Orleans, LA 70130.
Do I need a voucher?
Yes. You’ll display your barcoded voucher as your ticket 15 minutes before your tour time.
What’s included in the tour?
Included are the 2-hour walking tour, an expert local tour guide, two interactive augmented reality experiences, and the eerie tales of the 300-year-old neighborhood.
What do I need for the augmented reality experiences?
You need an iPhone or iPad. The guide may offer an alternate viewing option for Android users. Standard data and internet usage are required for AR experiences.
What should I wear?
Wear comfortable shoes, since you’ll be walking on uneven sidewalks and streets.
Is the tour in English?
Yes. The tour is in English with a live tour guide.
Is gratuity included?
Gratuity is not included. It’s optional.
Is there free cancellation?
Yes. You can cancel up to 24 hours in advance for a full refund.



























