REVIEW · NEW ORLEANS
Twilight Tour- Hauntings for Tweens (8 – 12 y.o.)
Book on Viator →Operated by French Quartour Kids · Bookable on Viator
Twilight makes New Orleans ghosts feel real. This 90-minute Tween Twilight Tour turns the French Quarter into a kid-sized mystery walk, with hands-on ghost-hunting tools and spooky-but-safe storytelling aimed at ages 8–12. I like that it uses real New Orleans locations, but keeps the tone friendly enough that many kids can stay engaged instead of hiding behind you.
One possible drawback: some older tweens (especially the 11–12 year range) may find it a little too “youth-focused” and want more detail and bite. If your child leans more curious than easily amused by crafts and gadgets, you may want to consider an adult-style ghost tour instead.
In This Review
- Key things to know before you go
- Why a Tween Twilight Ghost Hunt Works in New Orleans
- Meeting at 4:30pm: What the Group Is Like
- Stop 1: Old Ursuline Convent Museum and the Caskette Girls
- Stop 2: Lalaurie Mansion Without the Jump Scares
- Stop 3: Gallier House Mourning Rituals and Haunted Antiques You Can Handle
- Stop 4: Lafitte’s Blacksmith Shop and the Ghost-Detecting Tool
- Stop 5: Marie Laveau at the Voodoo Museum (Outside-Only, Then Craft)
- The Tools Matter: EMF Meters, Infrared Readings, and Gris-Gris Bags
- How Spooky Is This, Really? Matching It to Your Child
- Price and Time Value: Is $30 Worth It?
- Parents’ Practical Tips for This 4:30pm Walk
- Should You Book This Tween Twilight Tour?
- FAQ
- What age group is this tour for?
- How long is the tour?
- How much does it cost?
- What time does the tour start?
- Is the tour in English?
- Do we go inside every location?
- Are admission tickets included?
- Is the tour outdoors and weather-dependent?
- What is the cancellation policy?
Key things to know before you go
- EMF meters and infrared-style tools are used as part of the hunt, not just for show.
- Madame Lalaurie and Marie Laveau are explained in a child-friendly way that still feels historically grounded.
- Small group size (max 15) keeps the tour from feeling like a cattle call.
- Gallier House and the voodoo museum are outside-only on this tour, even though both are worth seeing.
- A hands-on gris-gris bag craft closes the experience on a creative note.
- Guides with serious follow-through include names like Tammy, MC, Mary Carol, and Candace in past tours.
Why a Tween Twilight Ghost Hunt Works in New Orleans

New Orleans at dusk does something special. The streets feel older. The air feels different. And for kids who love mysteries, the setting helps every story land.
This tour is built for that sweet spot: spooky themes without full-on fear. You get hauntings, legends, and famous figures, but the pacing stays kid-friendly. That matters, because if the tone goes too scary, the whole family ends up stressed, not entertained.
It also helps that the guide angle is part storyteller, part science-ish investigator. Kids get tools, they make readings, and they’re allowed to participate. That turns a “listen and hope” tour into something more active.
You can also read our reviews of more tours and experiences in New Orleans.
Meeting at 4:30pm: What the Group Is Like

This starts at 4:30 pm and runs about 1 hour 30 minutes. That timing is useful for families because you’re not stuck out late, and you get the best lighting for evening wandering.
The group size caps at 15 travelers, so you’re more likely to get attention than you would on larger tours. The tour also runs in English, and you’ll use a mobile ticket.
Practical note: the tour calls for a moderate physical fitness level, so plan for mild walking and stopping at multiple locations. It’s also near public transportation, and service animals are allowed.
Stop 1: Old Ursuline Convent Museum and the Caskette Girls

You begin at the Old Ursuline Convent Museum on 1112 Chartres St. The focus here is the Ursulines nuns and their role in rescuing the colony from doom. It’s history told like a legend, with characters kids can remember.
Then the story shifts to the caskette girls, young women sent to marry settlers. You’ll also hear the rumored extra twist that people love to repeat. This is one of those parts where you can see why it works for tweens: the information is real, but the delivery is story-first.
Admission at this stop is free (per the tour’s included tickets). The time here is about 18 minutes, so you’re not dragged through museum galleries. Instead, you get the key idea, then you move on.
What to watch for: if your child mainly likes action and gadgets, this first stop is more “story and meaning.” It’s still engaging, but it’s not the moment where the tools come out.
Stop 2: Lalaurie Mansion Without the Jump Scares

Next up is the Lalaurie Mansion. This location has big pop-culture gravity, including the fact that Nicholas Cage purchased the home and that it inspired the American Horror Story series. The tour uses that fame as a hook, then steps back to explain what happened here and how the truth became known.
This stop is designed to stay child-friendly. You’ll hear hauntings across centuries, and the tour also includes an attempt to communicate with Madame Lalaurie.
Admission here is listed as free, and the stop also runs about 18 minutes. That keeps the creep factor present, but not overwhelming.
A balanced reality check: this is still a haunted-history stop. If your kid freezes when anything feels too dark, you may want to prep them with a simple plan like listening first and deciding how close they want to stand.
Stop 3: Gallier House Mourning Rituals and Haunted Antiques You Can Handle

You’ll then head to Gallier House, where the tour teaches the story of an Irish immigrant/Creole family who lived here in the 19th century. The tone moves from scary legend to human life and grief, with Victorian-era Catholic mourning rituals as part of the explanation.
Here’s a standout detail: you’ll see haunted antiques for kids, and they may even be able to see and hold items if you follow along with the guide’s instructions. That hands-on angle helps turn “spooky” into “I can interact with it.”
One drawback built into the format: you do not go inside Gallier House on this tour, even though it’s described as worth visiting. Also, admission for this stop is not included, so you may want to treat it as a separate add-on if you want to explore further.
This stop is about 18 minutes. It gives you enough to feel the mood, without turning into a longer museum detour.
Stop 4: Lafitte’s Blacksmith Shop and the Ghost-Detecting Tool
Then you stop at Lafitte’s Blacksmith Shop, a classic French Quarter site tied to Lafitte, described here as the most powerful pirate in 19th-century New Orleans. The guide connects pirate legend with hauntings tied to the shop.
This stop has another reason kids tend to love it: they get to use a ghost detecting tool to measure any presence of spirits. That turns the “ghost tour” idea into something kids can test and talk about.
Admission for this stop is not included, but there’s a useful parent perk: adults can go inside while the group is stopped here. If you’re the type who enjoys mixing stories with a quick look around, this can be a nice bonus.
Timing again is about 18 minutes. It’s long enough to do the tool moment and hear the key stories, but short enough to keep the whole pace moving.
Stop 5: Marie Laveau at the Voodoo Museum (Outside-Only, Then Craft)
The tour ends at the New Orleans Historic Voodoo Museum on 724 Dumaine St. The ending point can vary depending on time allowed, but this is the usual finish.
This final stop brings you to Marie Laveau, one of New Orleans’s most famous spiritual leaders in this tradition. You’ll learn about the history of voodoo in New Orleans, including its connection to West Africa and Haiti. The tour also mentions sharing relics and objects tied to trips to Haiti and other voodoo museums.
This is also where kids do something creative. They create a gris-gris bag based on historic research. That craft gives the tour a satisfying “wrap-up” feeling. Your child isn’t just walking away with stories. They’re walking away with something they made.
You do not go inside the museum during the tour, even though the tour encourages you to visit it. Admission here is listed as free as part of the tour’s included tickets, but the guided time itself stays outside.
The Tools Matter: EMF Meters, Infrared Readings, and Gris-Gris Bags

The main “engine” of this tour is participation. Kids don’t just get spooky narration. They use tools that connect to the paranormal theme.
In past tours, families highlighted kids using things like EMF meters and infrared thermometers. That’s why many kids come out talking, not just whispering. It also helps the guide keep kids busy during transitions between stops.
For adults, the tools can be a little silly in the best way. For kids, they’re the reason the tour feels like an adventure instead of a lecture.
Then the ending craft—making a gris-gris bag—lands as a creative souvenir with meaning tied to research, not random decoration. If you’ve ever watched a tween lose interest right after the scariest story, this craft is a smart finish. It gives them a job to do at the exact moment the tour naturally wraps up.
How Spooky Is This, Really? Matching It to Your Child
This tour is marketed for ages 8–12, and the vibe is intentionally in the middle: spooky enough to feel fun, not scary enough to derail sleep for weeks.
Many families describe it as perfect for kids who get scared on classic ghost tours. The guided stories are framed so kids stay engaged rather than panicking. You’ll still hear about famous haunted people and grim events, but you’re not getting gore or extreme fear.
That said, there are real differences between an 8-year-old and a 12-year-old. One older tween may want more layered history and deeper detail. If your child is 11–12 and tends to dismiss “kid” activities quickly, you might find this tour too simple.
The sweet spot from what I can see: kids who enjoy mysteries, science-like questions, and hands-on moments. If that’s your kid, this tour is a strong fit.
Price and Time Value: Is $30 Worth It?
At $30 per person for about 90 minutes, the value comes from three things working together:
First, you get a themed route across multiple famous New Orleans sites, not just one stop. Second, you get included activities like tools for the hunt and the gris-gris bag craft. Third, several stops list free admission tickets as part of the tour experience.
Two stops explicitly note admission is not included (Gallier House and the shop/bar). So plan a little wiggle room if you decide to explore those places more deeply.
Still, when you factor in small group size, interactive tools, and guided storytelling at five locations, $30 is the kind of price that won’t feel like a huge gamble if your kid enjoys spooky games. For families staying a few days in the French Quarter, this can also fit neatly as one of the earlier evening activities rather than a late-night one.
Booking seems to move fast for this type of family event. With an average booking window of about 11 days, you’ll save yourself stress by reserving earlier instead of waiting.
Parents’ Practical Tips for This 4:30pm Walk
Because the tour is a walking route with stops, start with the basics that matter for kids:
Wear comfortable shoes and plan for mild walking. The tour lists a moderate physical fitness level, so don’t count on a lot of long sitting time.
Bring a charged phone for your mobile ticket and for quick navigation if your family needs it. The tour also notes being near public transportation, which can help you avoid parking hassles.
Also, pick the right expectations. This is a hands-on tween tour, not a formal history seminar. If you want a “scary and intense” experience, you may feel it’s too gentle. If you want safe spooky fun with interaction, you’ll likely feel satisfied.
One more parent-life note: strong guides can handle real kid needs. In past experiences, a guide named Candace was noted as helpful when a child had a bathroom emergency and knew what would be open.
Should You Book This Tween Twilight Tour?
Book it if you want a New Orleans activity for ages 8–12 that blends spooky stories with actual participation. This tour is especially good for kids who have done standard ghost tours before and found them too scary, or kids who like solving mysteries more than sitting quietly.
Skip or rethink it if your oldest tween (around 11–12) is the type who gets bored by crafts and tool demos and wants deeper, more detailed storytelling for its own sake. In that case, you might be happier pairing a lighter tween tour with something more adult-focused during a different time of day.
If your family is excited about Marie Laveau, Madame Lalaurie, and the French Quarter’s blend of legend and real places, this is one of the more family-friendly ways to explore it after dark.
FAQ
What age group is this tour for?
This experience is for 8–12-year-olds.
How long is the tour?
It lasts about 1 hour 30 minutes.
How much does it cost?
The price is $30.00 per person.
What time does the tour start?
The start time is 4:30 pm.
Is the tour in English?
Yes, it’s offered in English.
Do we go inside every location?
Not all stops are inside. The tour does not go inside Gallier House and it does not go inside the voodoo museum, though you’re encouraged to visit. For Lafitte’s Blacksmith Shop, adults can go inside while the group is stopped.
Are admission tickets included?
Admission is listed as free for the Old Ursuline Convent Museum, Lalaurie Mansion, and the New Orleans Historic Voodoo Museum. Admission is not included for Gallier House and Lafitte’s Blacksmith Shop.
Is the tour outdoors and weather-dependent?
It requires good weather. If it’s canceled due to poor weather, you’ll be offered a different date or a full refund.
What is the cancellation policy?
You can cancel for a full refund up to 24 hours before the experience starts. If you cancel less than 24 hours before, the amount paid is not refunded.
























