REVIEW · NEW ORLEANS
New Orleans Haunted Ghost Tour
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A New Orleans ghost tour that starts by the river. This historian-led French Quarter walk blends spooky legends with local stories you can actually place in time. I like that it stays kid-friendly, with content based on historical research, so it’s not just jump-scare chaos.
The tour also runs in a way that fits a real evening plan: about 1 hour 30 minutes to 2 hours, a max group size of 28, and a mobile ticket that keeps things simple. One thing to consider: if you end up in louder spots or the guide isn’t amplified enough, you may need to stay close to hear every detail.
In This Review
- Key Points Worth Knowing Before You Go
- Entering The French Quarter With a 5:00 pm Start
- Price and Value: What $30 Buys in Real Walking-Tour Time
- Stop 1 Near the Levee and Bon’s Street Food: Setting the Stage
- The Lalaurie Mansion Moment: When the Legends Get Specific
- Jackson Square: Spooky Stories in a Real Public Space
- Walking Past St. Louis Cathedral: Real Landmark, Ghost Story Context
- Lafitte’s Blacksmith Shop Bar: Pirate History With an Optional Drink
- What You’ll Actually Experience: History With Spooky Edges
- Guide Styles That Make or Break the Night
- Practical Tips: Shoes, Pace, and Getting the Best Angle
- Where the “Haunted” Feel Comes From (and When It Might Not)
- Should You Book This Haunted Ghost Tour?
- FAQ
- What time does the New Orleans Haunted Ghost Tour start?
- How long is the tour?
- Where is the meeting point?
- Is the tour family friendly?
- Is the tour wheelchair accessible?
- Are drinks included at the bar stop?
Key Points Worth Knowing Before You Go

- Historian-led, not horror-only: you get researched history wrapped in spooky storytelling.
- French Quarter route is compact: you’ll hit major landmarks like Jackson Square and St. Louis Cathedral on foot.
- Lalaurie Mansion photo moment: you’ll be prompted to try to capture a spirit in a famous ghost story.
- Lafitte’s Blacksmith Shop Bar stop is short: optional drink only, and it’s more about the pirate history than lingering.
- Small group size (28 max): better for staying engaged, especially with mixed ages.
- Plan your hearing strategy: rough street corners and nearby noise can make some stories harder to catch.
Entering The French Quarter With a 5:00 pm Start
This tour starts at 5:00 pm and is designed for the part of the day when the French Quarter already feels dramatic. Evening light helps the streets look older, and you’re usually done before late-night chaos takes over.
The meeting point is New Orleans Ghost Adventures Tours, 620 Decatur St #600, and the tour ends back there. That back-to-start format is practical: you can pair the tour with dinner nearby without dragging your plans across town.
You’re also capped at 28 people, which matters. A tour with this many stops feels smoother when the guide can keep eyes on the group and steer everyone from point to point.
You can also read our reviews of more tours and experiences in New Orleans.
Price and Value: What $30 Buys in Real Walking-Tour Time

At $30 per person, you’re paying for a guided walking experience that packs multiple famous locations into a short window. The price includes taxes, fees, and handling charges, and you’ll get a professional guide plus a mobile ticket.
Here’s why I think the value holds up: you’re not just seeing “haunted” places. You’re getting story context tied to the city’s layout, institutions, and personalities—so it feels less like a checklist and more like a guided night out.
If you’re visiting New Orleans for a short stay, the schedule helps. Since it’s commonly booked around two weeks ahead, planning early is smart if your dates are fixed.
Stop 1 Near the Levee and Bon’s Street Food: Setting the Stage

The tour begins close to the Mississippi River levee, which is a smart choice even if you’re not a history nerd. The river shaped New Orleans’ commerce, neighborhoods, and survival—and the guide uses that to frame why certain stories took root here.
Just before the “official start” vibe, there’s a stop at Bon’s New Orleans Street Food, where the idea is to come early and catch drink and food specials. Admission at this quick segment is listed as free, so you’re not paying extra for the stop itself.
This is also where the 21+ detail starts to matter. The bar visit later is optional, but the tour notes a minimum drinking age of 21, so if your group includes younger teens, plan on sticking to the non-drinking side of the experience.
The Lalaurie Mansion Moment: When the Legends Get Specific
One of the main “oh wow” stops is the story around the Lalaurie Mansion. You’ll hear the tale, and you’ll also get a prompt to try capturing a picture of a spirit. It’s playful, but it fits the tone of the whole tour—half folklore, half place-based storytelling.
I like this stop because it doesn’t just throw out a scary name. It gives you a thread you can follow: who lived there, what made the place infamous, and why the story survives.
A practical tip: this is a walking tour, so bring patience for quick transitions. You’ll want to be ready to move when the group does, even if you’re still mentally processing the story.
Jackson Square: Spooky Stories in a Real Public Space

Next up is Jackson Square, one of those places that always feels like it’s been in a movie. You’ll walk through as you hear the spooky stories connected to its past—history you can see, not just read.
This stop is also short and efficient, which is good. You get enough time to feel the square’s mood without turning the tour into a long detour that slows everything down.
If you’re traveling with kids, this is a nice midpoint. The tour style is described as kid-friendly, and Jackson Square tends to work well for families because it’s open, recognizable, and easy to orient yourself.
Walking Past St. Louis Cathedral: Real Landmark, Ghost Story Context

You’ll walk right by St. Louis Cathedral, and the guide uses it as part of the larger spooky-history picture. Even when the story details are dark, the building helps you anchor the setting in something concrete.
This is a good moment to remember what kind of tour this is. It’s not trying to be a full-blown horror production. It’s more like a guided walk where the city’s real landmarks become the stage for the scary parts.
One caveat: like many city-center walking routes, the sound environment can vary. If there are performances or louder groups nearby, you might have to position yourself toward the guide to catch the softer parts of the story.
Lafitte’s Blacksmith Shop Bar: Pirate History With an Optional Drink

The final major stop is Lafitte’s Blacksmith Shop Bar, described as the oldest bar in America. The stop is brief—about 5 minutes—but it’s built into the tour for a reason: pirate history and New Orleans character belong together.
Drinks are not included. The tour notes you can purchase something if you want, but it’s optional and meant more as part of the atmosphere than a required add-on.
I like that this bar segment doesn’t try to turn the tour into a drinking event. It keeps the story-driven focus, and if you’re not drinking, you’re still getting the cultural context.
What You’ll Actually Experience: History With Spooky Edges
This is a historian-led walking tour, and that shapes the vibe. Many people enjoy it precisely because it aims for historical accuracy—humor and scare beats still happen, but the guide ties the stories to what the city is known for.
That said, you should set expectations. Some guides lean into true crime and “case file” style storytelling, while others focus more on city history with spooky overlays. Either approach can be fun, but it’s not guaranteed to feel like pure ghost hysteria the whole way.
The tour is also described as kid-friendly. Still, the guidance notes that some portions may feel scary for younger guests. If you have kids in the 6–10 range, you’ll likely want to judge the moment-by-moment mood of your group and be ready to step back if needed.
Guide Styles That Make or Break the Night
The biggest variable in any walking tour is the guide, and this one has strong examples of what works. I’ve seen guides like Orion praised for being engaging with a bigger group and keeping teens interested, while Jenna is singled out for energetic, knowledgeable storytelling with families.
There’s also a clear pattern in the best experiences: humor plus accuracy. Guides such as Sean and Justin are described as maintaining a good balance of jokes with history, while Carolyn gets high marks for keeping the pace smooth.
A couple of cautions to keep in mind:
- If the group is large for the space, sound can be tricky. One experience notes a guide telling stories too softly in loud areas, suggesting a microphone would help.
- If you want more voodoo-focused material, you might find the emphasis varies by guide. The tour is rooted in historical research, but the exact “angle” can shift.
My advice: pick your spot. Stand closer to the guide at stops. If there’s noise, you’ll hear more by simply moving forward rather than waiting for the whole group to settle.
Practical Tips: Shoes, Pace, and Getting the Best Angle
This tour has a fair amount of walking, but it’s not described as strenuous. Still, the streets in the French Quarter are rough underfoot, so comfortable shoes aren’t optional unless you like suffering.
I also recommend you plan for layered weather. Late afternoon can swing in temperature, and the tour runs until you’re back around the original meeting area.
Since the guide moves the group through tight city spaces, travel light. If you’re juggling bags, it’s harder to keep up—and easier to lose your place when the guide stops suddenly for a story beat.
Finally, bring curiosity, not just fear. The best part isn’t the jump scare; it’s the moment when the guide helps you connect names and places into a single story you can picture.
Where the “Haunted” Feel Comes From (and When It Might Not)
This tour earns the haunted label by mixing famous legends with real addresses and recognizable landmarks. You hear the Lalaurie Mansion story, get the Jackson Square spooky timeline, and end with Lafitte’s pirate-world atmosphere.
But it’s also fair to say the tour can feel like NOLA history with ghost lighting rather than a full ghost-movie script. If you’re the type who wants deep supernatural beliefs with lots of voodoo detail, you may need to treat this as a broad haunted-history sampler.
On the other hand, if you like your scares intelligent and place-based, this format fits. It’s historically grounded, kid-friendly in style, and short enough that you can still enjoy the rest of your night.
Should You Book This Haunted Ghost Tour?
If you want a fun, guided walk that connects the French Quarter to real stories, this is a strong pick. I’d book it if:
- you’re visiting for a limited time and want multiple landmarks in one evening,
- you like history that’s told with energy and humor,
- you’re bringing kids or teens and need something that won’t feel too extreme.
I wouldn’t book it (or I’d book with your eyes open) if:
- you’re expecting a whisper-quiet, purely supernatural production with heavy sound effects,
- you’re very sensitive to stories that can skew spooky for younger guests,
- your group is large and you know you struggle to hear in noisy outdoor areas.
Overall, at $30 with a professional guide and a tight, efficient route, this tour is a solid value for anyone who wants a night in the French Quarter that feels fun, slightly eerie, and grounded in where the city’s legends actually live.
FAQ
What time does the New Orleans Haunted Ghost Tour start?
The tour starts at 5:00 pm.
How long is the tour?
The tour runs about 1 hour 30 minutes to 2 hours.
Where is the meeting point?
Meet at New Orleans Ghost Adventures Tours, 620 Decatur St #600, New Orleans, LA 70130.
Is the tour family friendly?
It’s described as kid-friendly and appropriate for guests of all ages, but some parts may be scary for younger guests.
Is the tour wheelchair accessible?
No. The tour is not wheelchair accessible due to locations visited.
Are drinks included at the bar stop?
No. Drinks are not included, though the tour includes a stop at Lafitte’s Blacksmith Shop Bar where you can buy a drink if you want.

























