REVIEW · NEW ORLEANS
Ghost Hunt in New Orleans: Quest Experience
Book on Viator →Operated by Questo · Bookable on Viator
A good scare, minus the crowd. This self-paced Ghost Hunt in New Orleans turns famous French Quarter stops into a phone-based story of clues, games, and dark lore. You’ll walk at your own pace and solve challenges as you move between landmarks.
I like that it’s budget-friendly at about $7.19 per person for roughly 1 hour 10 minutes to 1 hour 50 minutes, and you can compare it to pricier guided options without feeling locked into a rigid schedule. I also like the spot-on independence: you can linger at places like Jackson Square while you do the next clue, instead of waiting for a group to regroup.
One thing to consider: because everything runs through a mobile game, if the app has trouble loading, your experience can turn frustrating—and refunds aren’t guaranteed if you wait too long. If you’re the type who hates tech glitches, plan a little patience and have a backup plan for your phone.
In This Review
- Key Highlights at a Glance
- How the Questa Ghost Hunt Works (Phone, Clues, No Tour Guide)
- Jackson Square: First Clue and a Classic French Quarter Starting Point
- Le Petit Theatre du Vieux Carre and Preservation Hall: When the Story Meets the Streets
- Faulkner House Books and Muriel’s Jackson Square: Great Places to Pause and Reset
- New Orleans Historic Voodoo Museum and Lafitte’s Blacksmith Shop Bar: Dark Lore Without the Lecture
- Lalaurie Mansion Finish: Where the Story Game Ends
- Price and Value: Is $7.19 Really a Deal?
- Getting the Most From It: Practical Tips That Matter
- Who Should Book This Ghost Hunt?
- Should You Book This Ghost Hunt in New Orleans?
- FAQ
- Where does the Ghost Hunt in New Orleans experience start?
- Where does it end?
- How long does the experience take?
- Is there a live tour guide?
- What language is the experience in?
- What’s included with the tour?
- Are entry tickets to the attractions included?
- Which stops are listed as admission ticket free?
- Which stops are listed as admission ticket not included?
- Is there a cancellation option?
Key Highlights at a Glance

- Self-paced French Quarter quest using the Questo app, no live guide required
- Clues at major landmarks like Jackson Square, Preservation Hall, and Lalaurie Mansion
- Mix of free and paid entries depending on the stop (you’ll see which)
- 24/7 support if you hit a snag while playing
- Short stops, easy flow where you can pause, explore, and keep going at your speed
How the Questa Ghost Hunt Works (Phone, Clues, No Tour Guide)

This is a self-guided ghost hunt, run through the Questo app on your phone. Instead of following a person holding a flashlight and a schedule, you follow story beats. At each stop, you get a clue, solve it, then move to the next location.
What that means for you in real life: you control the pace. Some people want to walk fast and collect answers like it’s a scavenger hunt. Others want to stare at buildings and read the street-level details first. This format lets you do both, because the “story” is tied to locations, not a strict timeline.
The other big upside is cost. At about $7.19 per person, you’re paying for the game and access to the experience, not for a premium guide’s time and commentary. You still get a reason to visit multiple famous places in one tight French Quarter loop.
The flip side is also simple: there’s no guide to troubleshoot on the spot. If your phone’s battery dies, your data connection fails, or the app misbehaves, you’ll need to lean on the included 24/7 customer support to get help.
You can also read our reviews of more tours and experiences in New Orleans.
Jackson Square: First Clue and a Classic French Quarter Starting Point
Your game starts at Jackson Square (70116), one of the most convenient places to begin in New Orleans. You’ll be given your first clue there, and that clue points you toward the next stop.
This is a strong design choice. Jackson Square is easy to find, easy to access, and it’s already packed with the kind of atmosphere you want for ghost-lore play. You’re not walking into an empty street with no context. Even if you’re not a “spooky stories” person, you’ll still appreciate the setting while you get oriented in the quest.
Tip for you: arrive with your phone ready to go. Since the first clue starts immediately, you don’t want to be fiddling with logins while you’re standing in the middle of a busy spot.
Le Petit Theatre du Vieux Carre and Preservation Hall: When the Story Meets the Streets

Next, you go to Le Petit Theatre du Vieux Carre. The time you spend here is short on paper (about 5 minutes), but you can stay longer if you want to explore. The clue at this stop feeds the next part of your quest.
Then comes Preservation Hall. Same deal: you’ll get another clue, you can pause as long as you like, and you can keep moving when you’re ready.
Here’s what I think works well about these mid-quest stops: they’re real places with real presence. Even if you don’t end up paying for entry at these specific venues, you’re still using the landmarks as waypoints. You get that “I’m in the right area for the story” feeling without needing to commit to a full ticketed visit everywhere.
One practical consideration: the experience notes that admission for Preservation Hall and Le Petit Theatre du Vieux Carre is not included. So if you decide you want to go inside, you should expect additional costs. If you’d rather save money, stick to what you can see and enjoy externally while you handle the clue tasks.
Faulkner House Books and Muriel’s Jackson Square: Great Places to Pause and Reset

You’ll hit Faulkner House Books for another clue. This stop is marked with admission ticket free, which is helpful if you want fewer extra payments while still enjoying the building and street scene.
After that, the route returns to the Jackson Square area, this time with a clue at Muriel’s Jackson Square. That’s also listed as admission ticket free.
This part of the quest is a nice rhythm change. By now you’ve already started the story, so the next clue feels like momentum. But returning near Jackson Square gives you a chance to regroup. If your phone is acting up, this is where you can take a breath. If you want a quick drink or a rest stop, it’s easier to do when you’re back in the main square area.
Also, this is where the “dark lore” theme can soften into simple New Orleans wandering. You’re still doing the game, but you’re also getting a chance to notice details that a guided group might rush past.
New Orleans Historic Voodoo Museum and Lafitte’s Blacksmith Shop Bar: Dark Lore Without the Lecture

The quest takes you to New Orleans Historic Voodoo Museum next. This stop is marked as admission ticket not included, so you’ll likely be deciding between inside versus outside while you solve the clue.
After that, you go to Lafitte’s Blacksmith Shop Bar for another clue. This one is listed as admission ticket free.
For a ghost-hunt style experience, this combination makes sense. The Voodoo Museum is associated with serious cultural topics, and the Lafitte’s area brings atmosphere in a different way. Even without inventing specifics, you can tell the quest is trying to keep a balance: some stops lean more into themed story, while others give you a New Orleans character moment that still fits the overall “underworld” vibe.
If you’re sensitive to spooky stories, you’ll still want to match your expectations here. The experience is built around dark history and local lore, and it uses games and riddles to keep things moving. That’s more fun than “lecture,” but the themes are intentionally grown-up.
Practical note: since the Voodoo Museum is not included, decide ahead of time what you want to pay for. If you’re budget-conscious, you can still complete the clue portions and simply enjoy the location without buying extra entry.
Lalaurie Mansion Finish: Where the Story Game Ends

The experience concludes at Lalaurie Mansion (1138 Royal St), which is the final stop. Like the voodoo museum, admission is listed as not included, so you’ll need to plan for potential ticket costs if you want to go inside.
This finish point matters. Lalaurie Mansion is one of the most talked-about names in the city when people discuss “dark” New Orleans lore, so ending your quest here gives the game a clear, dramatic landing spot.
Timing-wise, your total time will land somewhere around 1 hour 10 minutes to 1 hour 50 minutes, depending on how long you pause at each place and how quickly you solve challenges. Since you’re allowed to stop for as long as you like at each location, your pace controls the length.
What you should do after finishing: treat the last stop as a chance to transition from game mode to walking mode. You’ll be in a central French Quarter area, with plenty of streets to keep exploring once the final clue is done.
Price and Value: Is $7.19 Really a Deal?

At $7.19 per person, this quest is priced like an inexpensive way to get structure to your French Quarter walk. You’re not paying for a guide, you’re paying for a phone-based experience that takes you through a cluster of major landmarks.
Here’s where it can be great value for you:
- If you’re the type who likes to explore on your own, the lack of a guide is a plus.
- If you want to avoid large guided groups at top sights, self-pacing can feel calmer.
- If you’re curious about New Orleans lore beyond postcards, the clues give you a reason to pay attention to buildings you might otherwise pass.
Where it can feel less like a bargain:
- If the app has issues for you, you lose the product you paid for. Even with support available 24/7, tech failures can still waste time.
- If you decide to enter every ticketed venue, your total trip cost will rise quickly.
My take: for under $10, this is a very reasonable way to spend an evening in the French Quarter—as long as your phone works and you’re comfortable solving riddles at your own pace.
Getting the Most From It: Practical Tips That Matter

Because this is driven by a mobile app, your prep matters more than the attraction choices.
First, plan your phone power. A walking quest punishes low battery fast. Bring a portable charger if you can, and keep your screen brightness at a usable level so clues stay readable.
Second, consider how you’ll handle audio and privacy. The experience is in English, and you’ll be reading and solving. If you’re playing with others, you may want to share the screen’s progress rather than splitting up.
Third, don’t treat the 5-minute timing like a strict rule. Those short “stop” labels are there so you know the flow. The real time is how long you want to look around before you move on.
And finally, be ready to contact support if you hit trouble. The experience includes 24/7 customer support, so you’re not totally on your own if the app misbehaves. A practical move: keep a screenshot or note of what went wrong so support can help faster.
Who Should Book This Ghost Hunt?
This fits best if you want:
- A self-paced French Quarter evening instead of a guided group march
- A low-cost way to visit multiple landmarks in one area
- A game format that adds momentum, like riddles and challenges that keep you engaged
It’s also a good choice if you like learning through story prompts. Even when you’re just passing the exterior of a building, the clue structure nudges you to look closer and connect the dots as you go.
If you hate puzzles or you rely heavily on a live guide to explain everything, you might find the experience more frustrating than fun. Same if your phone is unreliable.
Should You Book This Ghost Hunt in New Orleans?
Yes, if you want an affordable, independent way to experience French Quarter landmarks with a spooky story layer—and you’re comfortable running the whole thing through your phone. It’s priced for experimentation, and the structure helps you make the most of a short walk loop.
I’d hold off if:
- You know your phone struggles in crowded areas
- You strongly prefer guided explanations over solving clues
- You’re worried about extra ticket costs at stops marked not included
FAQ
Where does the Ghost Hunt in New Orleans experience start?
It starts at Jackson Square, New Orleans, LA 70116, USA.
Where does it end?
It ends at LaLaurie Mansion, 1138 Royal St, New Orleans, LA 70116, USA.
How long does the experience take?
It’s listed as approximately 1 hour 10 minutes to 1 hour 50 minutes.
Is there a live tour guide?
No. It’s a city exploration game available on your phone (Questo app), and it does not include a tour guide.
What language is the experience in?
It’s offered in English.
What’s included with the tour?
Included are the Questo app city exploration game and 24/7 customer support.
Are entry tickets to the attractions included?
No. Admission tickets are not included for some stops, while others are marked as admission ticket free.
Which stops are listed as admission ticket free?
Jackson Square (including the clue start), Faulkner House Books, Muriel’s Jackson Square, and Lafitte’s Blacksmith Shop Bar are marked as admission ticket free.
Which stops are listed as admission ticket not included?
Le Petit Theatre du Vieux Carre, Preservation Hall, New Orleans Historic Voodoo Museum, and Lalaurie Mansion are marked as admission ticket not included.
Is there a cancellation option?
Yes. You can get free cancellation up to 24 hours in advance for a full refund.






















