REVIEW · NEW ORLEANS
New Orleans Spirits & Spells: Witchcraft, Voodoo, and Ghost Tour
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New Orleans has a way of turning history into theater. This 2-hour night walk mixes witchcraft and voodoo stories with real stops around the French Quarter, then closes with a group spell at a witches’ temple. I love that it keeps moving at an easy pace, and I especially love the hands-on ending that goes beyond just spooky photos. One thing to note: the vibe can skew more ghost-story than witchcraft-heavy, depending on the guide and your interests.
If you’re hoping for atmosphere plus actual place-based details, you’ll like how the route threads through famous corners and lesser-known dark legends. Guides like Carrie, Kerry, and Jamie/Jaime get praised for staying fun while telling serious local stories, and that balance matters on a tour like this. You’ll also get the kind of participation that makes the whole group feel involved, not just watching from the sidewalk.
My only real caution is expectation-setting. A few guests felt the tour leaned heavier on ghosts than voodoo or witch history, and another mentioned hearing issues with the guide at times, so being in the right spot in the group helps.
In This Review
- Key highlights I’d circle first
- Witchcraft, voodoo, and ghosts in one practical 2-hour walk
- The Hex start: Witches’ temple access and the group spell ritual
- Ursuline Convent and Chartres Street: women, miracles, and named coven lore
- Muriel’s Jackson Square: a haunted restaurant that ties food to folklore
- Voodoo Authentica: history you can see, plus shop access on the 4pm tour
- 735 Ursulines Ave and Lalaurie Mansion: dark legends, view-only limits, and how the guide frames it
- Walking comfort and group size: why it matters more than you think
- Who this tour suits best (and who might want a different kind of night)
- Price value: what $29 really buys you in the French Quarter
- Weather and timing: the one factor that can change everything
- Should you book Spirits & Spells at Hex?
- FAQ
- How long is the New Orleans Spirits and Spells tour?
- How much does it cost?
- Where do I meet the tour, and where does it end?
- Is this tour a walking tour?
- What’s included in the ticket price?
- What is not included?
- Do I need to print tickets?
- Is the tour suitable for children?
- Can I enter a voodoo supply shop?
- What happens if the weather is bad?
- Is there free cancellation?
Key highlights I’d circle first

- Witches’ temple access and a group spell at the start/end point in a real setting
- French Quarter storytelling route built around specific addresses and named figures
- Mary Oneida Toups and coven lore connected to pop culture inspiration
- Voodoo Authentica stop, with real shop access on the 4pm tour
- Dark legends with practical limits, since many haunted places are only viewable from outside
- Small-group feel with a maximum of 26 people
Witchcraft, voodoo, and ghosts in one practical 2-hour walk

This tour is built for people who want a night out in New Orleans that doesn’t require a big commitment. At about 2 hours and for $29 per person, it’s one of the more budget-friendly ways to get spooky context without spending the whole evening on a single “scare-only” attraction.
The route stays in the core area where you can see why these stories stuck in the city’s culture. You’re not just hearing vague folklore—you get specific sites and names, plus the kind of guiding that keeps the group engaged even when you’re standing still at a corner.
And yes, it ends where it begins, which is handy. You start at Hex New Orleans (1219 Decatur St) and finish back at the same spot after the ritual, so you’re not hunting for your way afterward.
You can also read our reviews of more tours and experiences in New Orleans.
The Hex start: Witches’ temple access and the group spell ritual

The real “hook” of the experience is Hex. Your tour starts there, and it also ends there, which means you build up the spooky themes through the walk and then circle back for the active part.
At the end, you participate in a ritual and cast a powerful group spell in a real witches’ temple. The tour description also notes a magical fountain in a hidden brick courtyard, which is the kind of detail that turns the final moments from a lecture into a shared moment.
What I like about this structure: you’re not waiting until the very end for anything interactive. The spellcasting doesn’t replace the stories; it adds a final layer of meaning to them, and that’s what helps a short tour feel complete.
Practical tip: this is group participation, so arrive with a calm, open mindset. If you’re the type who prefers watching only, you’ll still hear plenty, but the ritual is clearly part of what makes this tour different.
Ursuline Convent and Chartres Street: women, miracles, and named coven lore

After Hex, the tour heads to the Old Ursuline Convent Museum. You’ll learn about the Ursuline Convent and the idea of miracles through women working together, with a specific focus on women healers. This stop is important because it anchors the darker themes in real New Orleans religious and social history, not just ghost hype.
Next comes Chartres Street, where you’ll hear about Mary Oneida Toups and her very real coven of witches. This is also tied to a major pop-culture connection: her story served as inspiration for American Horror Story: Coven. Even if you don’t watch the show, it’s a great way to understand why modern fiction keeps drawing from real local legends.
Here’s what to watch for: good guides use this kind of stop to separate fact, tradition, and later storytelling. You’ll want to listen for how the guide frames what’s documented versus what’s mythologized over time.
Also, as with any night walking tour in the French Quarter, you’ll be outside for parts of this. Layer up if it’s chilly, and keep your phone battery charged if you’re the sort who likes to map what you’re seeing.
Muriel’s Jackson Square: a haunted restaurant that ties food to folklore

Then you’re at Muriel’s Jackson Square, where the stories shift toward one of New Orleans’ signature tricks: turning everyday places into legends. You’ll learn how the restaurant pays nightly homage to its resident ghost.
This stop works especially well if you’re into the way New Orleans treats the supernatural as part of its personality. It’s not only about fear. It’s about identity, ritual, and how a city builds tradition around stories that refuse to stay buried.
Time at this stop is listed around 15 minutes, so it’s not a long sit-down history lesson. It’s more like a guided “look around and listen” moment, which keeps the energy moving.
Voodoo Authentica: history you can see, plus shop access on the 4pm tour

One of the most talked-about themes for visitors is voodoo in New Orleans, and this tour gives it a concrete stop: Voodoo Authentica. You’ll learn the storied history of voodoo in the city, not just spooky visuals.
The most practical detail here is timing. On the 4pm tour, you can enter a real voodoo supply shop. If voodoo is your main interest, this is the detail that can change the whole experience for you.
Even when you’re not in the shop, this is still useful because it grounds the stories in objects and a living tradition. That’s a big difference from tours that rely only on broad rumors.
Quick expectation check: this is a walking tour with short stop times. So you’re getting guided context, not a museum-length education. It’s the right length for most people, but if you want deep academic coverage, you might still want a separate resource during your trip.
735 Ursulines Ave and Lalaurie Mansion: dark legends, view-only limits, and how the guide frames it

From there, you hit the dark side of the French Quarter with 735 Ursulines Ave. The story leans into malevolent spirits crossing into our world and repeated brutal ritual murders. It’s intense material, but the tour time is set at about 15 minutes, so it’s not dragged out.
Then the tour goes to Lalaurie Mansion, one of the most infamous haunted houses in the city. You’ll learn about the true story of Madame Delphine Lalaurie and also how to repel negativity. This combo matters: it’s not only tragedy, it also gives you a symbolic takeaway, tying back to the end spellcasting at Hex.
Two practical things to keep in mind:
First, many “haunted places” can’t be entered. A few guests noted that the tour mainly keeps to viewing from the outside, with limited interior access (like the witch temple and, on the 4pm slot, the voodoo shop). That’s normal for tours operating in real neighborhoods with real property boundaries.
Second, this is the part of the route where your guide’s tone matters. The best runs keep the story dark but controlled, and they keep moving so the group stays comfortable and safe.
Walking comfort and group size: why it matters more than you think

This is a leisurely walking tour, but it’s still a walking tour. Wear comfortable shoes. One common piece of feedback was exactly that: you’ll cover enough ground that foot comfort affects the whole experience.
Group size is capped at 26. That’s small enough that you can usually get close, and it makes the end ritual feel like a group event instead of a crowded spectacle.
If you’re sensitive to sound, position yourself where you can hear clearly. One guest said the guide was sometimes hard to hear, so being near the front usually helps, especially in busy French Quarter streets.
Who this tour suits best (and who might want a different kind of night)

This tour fits best if you want:
- A two-hour night plan that doesn’t take over your whole schedule
- Place-based ghost and witch stories tied to real addresses
- A fun guide who mixes humor with local detail
- A participatory ending at Hex
It may be less ideal if:
- You want a voodoo-focused deep dive all night long (some people felt it leaned more ghost-heavy)
- You’re expecting lots of entry into haunted interiors beyond the listed temple and shop access
- You’re traveling with kids: it’s not suitable for children under 13
If you’re a fan of New Orleans legends, the route also has enough named figures that it doesn’t feel like generic “spooky city” storytelling.
Price value: what $29 really buys you in the French Quarter
At $29 per person for about 2 hours, you’re paying for guided routing, storytelling, and—most importantly—access to the witch coven’s temple plus the group spell ritual.
That’s a lot more value than tours that only point and talk. The temple access and ritual are the rare parts you can’t DIY easily on your own, especially if you want the experience framed with context rather than just wandering.
The tour doesn’t include parking fees, but that’s typical for city walking tours. The tour is near public transportation, which is another big value point if you’re trying to keep costs down.
Also, with mobile tickets and a clear start/end location, you reduce the friction that can turn a fun night into a logistics headache.
Weather and timing: the one factor that can change everything
This experience requires good weather. If conditions are poor, you’ll be offered a different date or a full refund. That’s the right kind of policy for a walking route.
And if you care about the voodoo shop stop, timing matters. The itinerary notes shop entry during the 4pm tour, so check your time slot before you commit if voodoo retail access is part of your plan.
Should you book Spirits & Spells at Hex?
I’d book it if you want a fun, walkable French Quarter night with actual stops, named stories, and a participatory ending. The most praised part is the guided storytelling energy—when a guide like Carrie or Jamie/Jaime is on, the tour tends to keep people engaged without turning the facts into a dry lecture.
Skip or look for something else if your top priority is detailed, voodoo-only education, or if you dislike ghost-heavy themes. Also, if you’re the type who needs guaranteed interior access to many haunted sites, keep your expectations tied to what’s actually included: the witch temple, plus the voodoo shop entry on the 4pm tour.
If you want a balanced spooky night with real New Orleans flavor and an ending your group will remember, this is one of the better bets at its price.
FAQ
How long is the New Orleans Spirits and Spells tour?
It lasts about 2 hours.
How much does it cost?
The price is $29.00 per person.
Where do I meet the tour, and where does it end?
You meet at Hex New Orleans, 1219 Decatur St, New Orleans, LA 70116. The tour ends back at the same meeting point.
Is this tour a walking tour?
Yes. It’s a leisurely walking tour.
What’s included in the ticket price?
You get exclusive access to a witch coven’s temple and you participate in a ritual to cast a group spell.
What is not included?
Parking fees are not included.
Do I need to print tickets?
No. The tour offers a mobile ticket.
Is the tour suitable for children?
It is not suitable for children under 13.
Can I enter a voodoo supply shop?
The itinerary notes that on the 4pm tour, you can enter a real Voodoo supply shop at Voodoo Authentica.
What happens if the weather is bad?
The tour requires good weather. If it’s canceled due to poor weather, you’ll be offered a different date or a full refund.
Is there free cancellation?
Yes. You can cancel up to 24 hours in advance for a full refund.

























