REVIEW · NEW ORLEANS
New Orleans: Go City All-Inclusive Pass with 25+ Attractions
Book on GetYourGuide →Operated by Go City - USA · Bookable on GetYourGuide
One pass, a stack of New Orleans hits. The Go City New Orleans All-Inclusive Pass is interesting because it covers 25+ attractions for one set price and gives you a digital guide to map your days without juggling ticket websites.
I like this plan for two very practical reasons. First, the mix is strong: you can jump from major-ticket stops like the National WWII Museum to specialty tours in the French Quarter and beyond. Second, the setup is built for speed—many locations use quick scan entry (like QR codes), so you’re not stuck in lines buying separate tickets.
The main thing to watch is timing. Some popular activities need reservations, and a few stops may still want a printed version of your pass even if you’re trying to use your phone.
In This Review
- Key things to know before you buy
- How the Go City pass really works in New Orleans
- Price and value: when $84 turns into a bargain
- Choosing 1, 2, 3, or 5 days without overplanning
- French Quarter tours: ghosts, history, voodoo, and neighborhood walks
- The paddlewheeler Creole Queen cruise: fun, but plan for ticket handling
- Swamp adventures with boat rides and alligator encounters
- Cemetery and haunted history tours: Cities of the Dead
- Museums and major indoor stops you can stack
- Cooking and local flavor: New Orleans School of Cooking demo
- Practical logistics that decide whether the pass feels smooth
- Plan for reservations early
- Expect QR scans, but bring a backup
- Start with a simple game plan
- Who this pass fits best
- Should you book the Go City New Orleans All-Inclusive Pass?
- FAQ
- How long is the pass valid after I start using it?
- Where do I activate the pass?
- Do I need reservations for the included attractions?
- What if I want to use my pass on different types of activities?
- Can I use the pass on my phone?
- Which swamp tours are included?
- What is included in the French Quarter tour options?
- Can I cancel for a refund?
Key things to know before you buy

- 25+ included experiences across French Quarter tours, swamp adventures, museums, and a cooking demo
- Pass activation is location-based: you activate at your first included stop, not at checkout
- Most popular tours run on reservations, so plan your must-dos early
- Some sites prefer printed tickets, and the Creole Queen cruise may require a physical ticket
- You choose 1, 2, 3, or 5 days, and the pass counts consecutive calendar days (not just 24-hour blocks)
How the Go City pass really works in New Orleans

Think of this pass as admission insurance plus a planning tool. You buy your pass for a New Orleans trip length (1 to 5 days), then when you arrive you use the Go City app or digital guide to pick what you’ll do each day. When you visit each included place, the admission is already handled—you just present your pass.
Activation is the key rule that keeps people from wasting time. Your pass is valid for 1 year from purchase, but it only becomes active when you use it for your first attraction. After that first visit, your pass stays valid for the number of consecutive days you purchased (not by rolling every 24 hours). So if you buy a 3-day pass and activate on a Tuesday, you’ll want to use it through Thursday.
Also, start early if you’re trying to fit multiple activities into one day. Some stops have limited hours, and the pass works best when you treat it like a schedule you build, not a magic wand you wave.
You can also read our reviews of more city tours in New Orleans
Price and value: when $84 turns into a bargain

The listed price is $84 per person. That sounds simple, but the real value comes from the fact that Go City bundles admission to a lot of different categories—tours, museums, and specialty experiences—so you can stack several paid attractions without buying each one separately.
Go City also notes savings versus buying individual tickets at each location. In real terms, the savings usually show up when you do more than a couple of big-ticket items—like pairing one major museum day with a French Quarter tour and a swamp excursion.
Here’s how I’d judge whether this pass makes sense for you:
- If your trip includes several paid attractions, the pass is likely a good deal.
- If you only plan to do one or two things (and they’re low-cost), the pass might not pay off.
- If you like variety—ghost walking tours one day, a museum day the next—you’re exactly the kind of visitor who’ll use it fully.
The pass scoring is simple: the more included stops you actually use inside your consecutive-day window, the better the value feels.
Choosing 1, 2, 3, or 5 days without overplanning

The pass options let you tailor your intensity. A 1-day pass is best if you already know your priorities—New Orleans has too many good options for a single day to be relaxed. A 2–3 day pass usually hits the sweet spot: enough time for a museum, one French Quarter tour, and at least one “different” experience like a swamp tour or cooking demo.
A 5-day pass is for people who enjoy bouncing between neighborhoods and don’t mind booking ahead. It also helps if you want flexibility when hours change.
One practical trick: map your “anchors” first. Pick the experiences that are most likely to require reservations and those you don’t want to risk missing—then fill in the rest with the walkable, flexible options. Your schedule will feel less frantic, and you’ll waste fewer half-days.
French Quarter tours: ghosts, history, voodoo, and neighborhood walks

If you want the French Quarter to feel like more than postcard shots, this pass covers several guided options that slot neatly into a multi-day plan.
You can do:
- Adventures in New Orleans Bus Tour (good for getting your bearings and connecting distant stops)
- Ghost & Vampire Combo Tour by French Quarter Phantoms
- Saints and Sinners by French Quarter Phantoms
- Garden District Tour by French Quarter Phantoms
- Tremé Tour by French Quarter Phantoms
- French Quarter History / Voodoo Tour by French Quarter Phantoms
- Walking Scavenger Hunt
What makes this useful is that you can choose your mood. Want spooky? Go for the ghost/vampire or history/voodoo angle. Want neighborhoods with character? Add Tremé and the Garden District. The pass gives you permission to do more than one style of tour without worrying whether you’ll regret paying separately.
One name that stands out in the feedback linked to these kinds of experiences is Lucy, mentioned for a haunted walking tour. If you get the chance to match with a guide you’ve heard good things about, take it.
The paddlewheeler Creole Queen cruise: fun, but plan for ticket handling

One of the most popular items in the pass lineup is the Paddlewheeler Creole Queen. The good news is that it’s included. The practical catch is that at least one experience in the feedback says you needed a physical ticket for the cruise.
So here’s the rule I’d follow: treat the Creole Queen as a “show-up-ready” day. Keep a backup copy of your pass if you’re planning to rely on your phone, and double-check what the attraction expects for entry.
This cruise also works well as a non-museum block in your schedule. After walking tours and cemetery stops, a water-based outing can reset your pace.
Swamp adventures with boat rides and alligator encounters

New Orleans side trips don’t get more iconic than swamp tours, and this pass includes multiple options that cover the “go now, see wildlife” vibe.
Included swamp-style outings are:
- Ultimate Swamp Adventures
- Cajun Pride Swamp Tour by Boat
In the feedback tied to these activities, Capt. Danny is specifically mentioned for an alligator adventure. That’s the kind of detail you can use: if you notice a guide name when you book or confirm, it’s worth holding onto that info.
If swamp tours are on your list, don’t leave them for the last day of your pass. Weather and timing can squeeze plans in Louisiana. Also, the pass works best when you start early, because you may want to stack a tour or museum afterward.
Cemetery and haunted history tours: Cities of the Dead

For a darker add-on, the pass includes:
- Cities of the Dead Cemetery History Tour by Haunted History Tour
This is a great choice if you want your New Orleans day to include something that feels “in place” rather than just museum-based. It’s also a nice complement to the French Quarter ghost and history tours. The pass makes it feasible to do a “spooky theme” week without paying for every single ticket separately.
Museums and major indoor stops you can stack
New Orleans isn’t short on museums, and the pass helps you connect them without running up a separate admissions tab.
Major inclusions include:
- The National WWII Museum
- The New Orleans Jazz Museum at the Old US Mint
- Southern Food and Beverage Museum
- Vue Orleans
- The Cabildo
- Presbytère
- New Orleans Pharmacy Museum
- 1850 House
- Longue Vue House and Gardens
- Edgar Degas House
Some of these are “anchor” stops like the WWII museum. Others are smaller in footprint but big in vibe—especially food, music, and local history spots.
My practical advice: don’t force museums into every day. Pick one museum anchor day, then mix in a guided tour (French Quarter or cemetery) and one outdoorsy block (swamp or cruise). Your schedule will feel intentional, not crowded.
Cooking and local flavor: New Orleans School of Cooking demo
If you want a hands-on kind of learning rather than another walking tour, this pass includes:
- New Orleans School of Cooking Demo with Meal
This is one of those experiences that can be worth it even if you’re not a hardcore foodie. It gives you a structured way to spend time while tasting the local story through food.
Pair it with:
- Southern Food and Beverage Museum if you want more food context
- A museum day plus an evening French Quarter tour if you like a full arc
It’s also a good plan for a day when you’d rather sit than keep moving outdoors.
Practical logistics that decide whether the pass feels smooth
This is where a lot of value can be lost—or protected.
Plan for reservations early
The pass includes many top-name tours and museums, but the info clearly warns that the most popular activities require reservations. If you wait until you’re in town, you may find less availability than you want. I’d treat reservations like part of the itinerary design, not a last-minute chore.
Even the feedback tied to this pass stresses the same point: calling ahead for spots can be necessary.
Expect QR scans, but bring a backup
Most locations use quick entry with scan-based access, and that’s a big part of why the pass is convenient. Still, some stops have been strict. One feedback note says a ticket office wouldn’t accept the mobile app and required a printed copy.
To keep your day easy:
- Save the pass in your phone/tablet as directed
- Also have a printed backup when possible
- Treat the first attraction visit as a “test run” so you learn how the system behaves before your busiest day
Start with a simple game plan
Your best move is to sync your pass with the Go City app (as the guidance recommends) and then schedule your first activation wisely. Since activation begins on first use, you should decide which day you want your “countdown” to start.
Who this pass fits best
This Go City All-Inclusive Pass makes the most sense if you:
- Want to combine French Quarter tours + museums + one major day trip without buying tickets separately
- Like guided experiences and don’t mind booking reservations ahead of time
- Prefer using an app-based guide to shape a multi-day plan
It’s also a good match for families with kids, since the pass can bundle lots of different types of activities into one purchase. If your group thrives on variety rather than slow wandering, you’ll get your money’s worth faster.
Should you book the Go City New Orleans All-Inclusive Pass?
I’d book it if you’re doing enough included stops that you’ll use the consecutive-day window well. The pass shines when you stack a few big anchors—like the WWII museum—and then add tours (ghost/history/cemetery) plus one specialty outing (swamp adventure or the Creole Queen cruise). That combo is exactly where bundled admission turns into real savings.
I’d hesitate if you’re visiting for a very short time and only want one or two attractions, or if you hate the idea of reservations and prefer totally spontaneous plans. In New Orleans, the schedule can be flexible—but this pass works best when you plan at least the reservation-heavy items.
If you do book, my last practical tip is simple: start early on your first active day, keep a backup printed pass if possible, and reserve the tours that matter most first. Then you’ll spend your time in the city, not working around ticket rules.
FAQ
How long is the pass valid after I start using it?
Your pass is valid for 1 year from purchase date, but it only becomes activated when you use it at your first included attraction. After activation, it’s valid for the number of consecutive days you purchased (not 24-hour periods).
Where do I activate the pass?
You can activate your pass at any of the attractions included on the New Orleans All-Inclusive Pass.
Do I need reservations for the included attractions?
Many of the most popular activities require reservations. It’s best to reserve well in advance, and the Go City app/digital guide will show instructions for each attraction.
What if I want to use my pass on different types of activities?
That’s one of the strengths of this pass. It includes a mix of New Orleans tours and cruises, museums and places of interest, plus experiences like a cooking demo and swamp tours.
Can I use the pass on my phone?
The guidance says you can sync your pass with the Go City app and also save it to your phone/tablet or print a copy. Some stops may require a printed copy, so having a backup can help.
Which swamp tours are included?
The included swamp experiences listed are Ultimate Swamp Adventures and Cajun Pride Swamp Tour by Boat.
What is included in the French Quarter tour options?
The pass includes multiple French Quarter Phantoms tours, plus other options like the Adventures in New Orleans Bus Tour and the Walking Scavenger Hunt. Specific listed tours include Ghost & Vampire, Saints and Sinners, Garden District, Tremé, and French Quarter History/Voodoo.
Can I cancel for a refund?
Yes. The pass includes free cancellation up to 24 hours in advance for a full refund.




























