REVIEW · NEW ORLEANS
New Orleans Drunken Voodoo, Mystery, Paranormal, Supernatural and History Tour
Book on Viator →Operated by New Orleans Drunk History Tours • Show Me New Orleans Tours · Bookable on Viator
New Orleans can feel like a movie set at night, and this tour leans hard into that mood. You’ll mix Drunk History–style storytelling with real landmarks, plus hands-on time with an EMF meter to chase the paranormal theme. It’s built as a lively group walk through the French Quarter, where history, voodoo lore, ghosts, and vampires all get their moment under streetlights.
I really like how the guide ties big-name locations—like the Louisiana Purchase signing site area and Jackson Square—into the stories you’re hearing. I also love that it’s not just spooky talk; you get a practical walking tour rhythm and a chance to pop into the kinds of bars where the neighborhood’s nightlife actually happens. One drawback to keep in mind: the tour’s entire vibe depends on the guide showing up and the group staying on schedule, and there are some reports of last-minute cancellations or no-shows—so plan for a backup night plan if you can.
In This Review
- Quick hits before you go
- A 1–2 Hour Drunk Voodoo Walk Through the French Quarter
- Meeting at Lafittes Blacksmith Shop Gate: Start Here, Not Inside
- Stop 1: Louisiana Purchase Footsteps, St. Louis Cathedral, and the Voodoo Queen
- The EMF Meter Moment: Fun Tech, No Guarantees
- Stop 2: French Quarter Bar Hops That Keep the Story Moving
- Stop 3: Jackson Square Finish and What to Do Next
- The Guides: Where the Experience Really Hits
- Price and Logistics: $35 for History, Spooky Vibes, and a Shared Walk
- Who Should Book (and Who Might Not Love This Style)
- Should You Book New Orleans Drunken Voodoo?
- FAQ
- How much does the New Orleans Drunken Voodoo tour cost?
- How long is the tour?
- Where do I meet the tour guide?
- Are drinks included in the ticket price?
- Will I definitely see paranormal activity during the tour?
- Is the EMF meter included, and what if I lose equipment?
- Are audio or video recordings allowed?
- Is the tour still happening in rain?
Quick hits before you go

- EMF meter time during the tour, with a clear reality check that paranormal sightings aren’t guaranteed
- Louisiana Purchase + Jackson Square highlights worked into a walking route you can actually follow
- Voodoo history with Marie Laveau and locations connected to ceremonies and property payments
- French Quarter bar stops along the way, with drinks available for purchase (not included)
- Photos encouraged, audio/video not allowed, so bring your phone for snapshots, not recording
A 1–2 Hour Drunk Voodoo Walk Through the French Quarter

This tour is built for people who want their New Orleans history served with a little barroom drama. It runs about 1 to 2 hours, and the pace is described as moderate. You’re walking, stopping, listening, and then—at several points—having the option to step into the neighborhood’s bar scene.
What makes it work for many first-timers is that it’s not only “spooky” and it’s not only “museum facts.” The guide keeps you moving through the Vieux Carré / French Quarter world, layering landmark stops with stories about voodoo, ghosts, vampires, and crime-adjacent lore. If you like putting names and dates to the places you’re seeing, this format helps you get your bearings fast.
There’s also a practical side: the stops line up around major walking-area landmarks like St. Louis Cathedral in Jackson Square. That means the tour doubles as a simple way to understand where everything sits relative to each other. You’re not crisscrossing the city for hours. You’re focusing on one concentrated pocket and making it make sense.
Group size is capped at up to 99, so you should expect a standard tour-group vibe—lively and talky, not quiet. And because it’s a walking-with-drinks setup, the schedule can stretch if bars are busy.
You can also read our reviews of more historical tours in New Orleans
Meeting at Lafittes Blacksmith Shop Gate: Start Here, Not Inside

The meeting point is specific, and it matters more than people think. You meet on the sidewalk at the gate of the courtyard attached to Lafittes Blacksmith Shop Bar, located at 941 Bourbon St. Important detail: the tour does not meet inside the bar, and it does not meet at a street corner.
This is one of those “easy to mess up” logistics situations—especially if you’re arriving by rideshare. A few visitors described getting mixed up on the exact drop-off, then needing the guide to help them correct course. So I’d treat this as a no-stress, arrive-early kind of moment.
At check-in, they also take time-stamped photos of the meeting location at the start of each tour. That’s a small detail, but it’s a signal the operator is serious about keeping departures on time.
Also note the guide can’t be on phones after the tour departs because they’re navigating and narrating. So if you’re running late, try to contact before departure time rather than during the walk.
Stop 1: Louisiana Purchase Footsteps, St. Louis Cathedral, and the Voodoo Queen
Your first major block of the tour is where it earns the name. You start from a historic base and then move through the streets in and around the big French Quarter landmarks. The standout part here is that the tour isn’t vague. It points you toward specific, famous sites and then builds the stories around them.
You’ll hear about the Louisiana Purchase signing in 1803, plus the area’s connection to major cultural and historical landmarks. One of the headline stops is Jackson Square, including the famous St. Louis Cathedral.
Then the voodoo thread comes in hard. The tour explains how voodoo arrived and spread in New Orleans, and it highlights Marie Laveau, often described as the Voodoo Queen. You’ll also visit locations tied to ceremonies and property given to her as payment for her magic.
If you’re the type who likes spooky stories, this stop is for you. But if you’d rather have spooky stories with context, it also delivers that. The guide’s job is to connect belief systems to places—street corners, courtyards, and buildings—so it feels grounded even when the topic turns supernatural.
The tour also leans into paranormal and vampire lore. It includes visits to what’s described as the city’s most haunted house and multiple locations where vampire sightings have been reported and even documented by police. Whether you treat that as folklore, entertainment, or both, the walking route gives you something to look at while the story is happening, rather than just listening with nothing to picture.
The EMF Meter Moment: Fun Tech, No Guarantees

This is the part most people remember: during the tour you’ll have access to a real EMF meter (ghost/paranormal detector). That means you’re not just hearing about supernatural activity—you’re holding a tool and participating in the bit.
But you should go in with the right expectation. The operator is clear that there’s no guarantee you’ll encounter paranormal activity. They frame it as realistic entertainment. In other words: it can be spooky, but you’re not buying a ticket that promises proof of ghosts.
There’s also a real-world safety and responsibility piece. Paranormal equipment has to be checked out and returned to staff before you leave the tour. They warn you not to drop it, and there’s a $250 fee for any lost, damaged, or missing equipment. That’s enough money to turn “spooky fun” into “handle carefully,” which is probably for the best.
If you want to maximize your EMF meter time, arrive early and ask for equipment at check-in. The tour notes that equipment is marked and tracked via GPS, and you’ll need to provide your name, phone number, address, and booking reference number.
Stop 2: French Quarter Bar Hops That Keep the Story Moving

After the first history-heavy stretch, the tour shifts into the French Quarter’s nightlife engine. The French Quarter is known for having over 200 bars, and the tour route is designed so you’re walking past a lot of them. You’ll have chances to check out a set of historic and friendly spots along the way.
This stop is where the experience can feel most social. It’s not a “sit and sip” pub crawl. It’s more like a guided walk where the guide uses the bar scene as fuel for stories. The tour description emphasizes that the guide will provide engaging commentary while you walk and drink, which tells you the atmosphere is meant to be party-like without becoming a chaotic free-for-all.
A few practical points to plan for:
- Drinks aren’t included, so you’ll need to budget for what you order.
- Some bars can be busy, which can affect timing.
- If you don’t want to go inside, the tour offers to-go bars / windows along the route.
The operator also notes children under 18 aren’t admitted without a parent or guardian unless authorized, and not all bars allow children. So this is usually a better fit for adults and older teens who are comfortable with a bar-centered route.
On the rules side, audio and video recording devices are not allowed, but photos are encouraged. Bring a phone for pictures if that’s your thing, but keep it off-record for the audio/video aspect.
Stop 3: Jackson Square Finish and What to Do Next

The tour concludes in the heart of the French Quarter, tied specifically to Jackson Square. This is a smart ending point because it’s central, walkable in multiple directions, and easy to use as a launching pad for the rest of your night.
By the time you get there, you’ve usually collected:
- landmark context (what you’re looking at and why it matters),
- a story framework (who to associate with which places),
- and a sense of the neighborhood’s rhythm (where the nightlife clusters).
That matters because New Orleans evenings can get slippery fast. Jackson Square gives you a reliable anchor: a place to regroup, decide what you want next, and avoid that situation where you’re wandering without a plan.
It also helps that the tour format is short. If you’re booking this as a first-night orientation, it’s the kind of activity that can set your route for later—dinner, live music, and additional walking.
The Guides: Where the Experience Really Hits

This is one of those tours where the guide can make or break the night. The reviews included names like Cody and Coty (spelling varies), and the consistent theme is that the best trips happen when the guide is both energetic and patient with questions.
One standout detail from the positive side: some visitors praised Cody for being very knowledgeable and for adjusting when an Uber dropped them at the wrong spot. That kind of recovery matters because the French Quarter is confusing at night, and it’s easy to miss a courtyard gate.
Other glowing comments praised the guide’s storytelling—plus the practical recommendations the guide offered afterward. That’s not just entertainment. It’s value: you’re walking away with “where to go next” guidance from someone who knows the neighborhood’s flow.
On the darker side, there are enough reports of no-shows and last-minute cancellations to treat this like an experience that’s fun when it runs, but not one you should stake a major plan on without a backup. If you can, keep the rest of your evening flexible.
Price and Logistics: $35 for History, Spooky Vibes, and a Shared Walk

At $35 per person, this tour is priced like an affordable evening activity rather than a premium guided production. The value comes from three things working together:
1) a local guide,
2) a walking route through top French Quarter landmarks,
3) and the special hook—EMF meter access—paired with voodoo and vampire-style stories.
You’re not paying extra for admission at the stops described (the tour notes admission ticket free for the first stop), and most of what you get is human-led: storytelling, route flow, and landmark interpretation.
But here’s the reality check: you’re still going to spend on drinks if you want the full “drunk history” feel. Drinks are available for purchase along the route, and drinks are not included in the ticket price.
So I’d treat the $35 as paying for the guided walking experience and the paranormal-theme participation. Then treat your bar spending as optional, like any French Quarter night.
Who Should Book (and Who Might Not Love This Style)
You’ll likely love this tour if:
- you’re visiting New Orleans and want a fast way to connect stories to actual places,
- you like paranormal-themed entertainment paired with neighborhood history,
- and you enjoy a group vibe where the guide talks while you walk.
It’s also a good “first night in town” option because the walk covers key areas like Jackson Square and keeps your bearings useful.
You might want a different option if:
- you hate walking in uneven street conditions for any length of time,
- you prefer quiet tours over party energy,
- or you’re someone who needs a guaranteed paranormal outcome. The tour itself states paranormal encounters are not guaranteed.
If you go, bring a patient attitude and show up early. This experience rewards people who treat it as a fun guided evening rather than a promised séance.
Should You Book New Orleans Drunken Voodoo?
If your idea of a great New Orleans night includes storytelling, landmarks, and a little spooky tech, this is a solid value at $35. The strongest part is how the guide connects major historic stops with voodoo lore and then adds the EMF meter element to make it feel interactive.
I’d book it if you can keep your plans flexible and you arrive early at the exact Lafittes Blacksmith Shop courtyard gate. And I’d skip it if you’re the type who gets stressed by group timing, bar crowding, or the chance that the tour might get canceled or disrupted.
FAQ
How much does the New Orleans Drunken Voodoo tour cost?
The price is $35.00 per person.
How long is the tour?
It runs about 1 to 2 hours approximately, with moderate-paced walking. Bar wait times can make it last a bit longer.
Where do I meet the tour guide?
Meet on the sidewalk at the gate of the courtyard attached to Lafittes Blacksmith Shop Bar, 941 Bourbon St, New Orleans, LA 70116. The tour does not meet inside the bar.
Are drinks included in the ticket price?
No. Drinks are available to purchase along the route.
Will I definitely see paranormal activity during the tour?
No. The tour is for entertainment purposes only, and there is no guarantee you will encounter paranormal activity.
Is the EMF meter included, and what if I lose equipment?
The tour includes access to an EMF meter during the experience. Paranormal equipment must be checked out and returned, and a $250 fee is charged for any lost, damaged, or missing piece of equipment.
Are audio or video recordings allowed?
No. Audio or video recording devices are not allowed during the tour, but photos are encouraged.
Is the tour still happening in rain?
Yes. The tour operates rain-or-shine.






























