REVIEW · NEW ORLEANS
New Orleans Adults-Only Ghost, Voodoo and Vampire Tour
Book on Viator →Operated by Witches Brew Tours · Bookable on Viator
A 90-minute walk turns the French Quarter spooky. This adults-only ghost, voodoo, and vampire tour strings together stories tied to major New Orleans names and places—think Marie Laveau’s legend and the lingering terror of the LaLaurie Mansion—while you keep moving on foot. I really like how the guides bring the tales to life, with names like Morgan and Chris often mentioned for making the history feel real and the scary parts actually land.
I also like the tour’s tight pacing and clear theme: from vampire lore to the grim medical/forensic rumors around the city’s first licensed pharmacy, then over to classic French Quarter ghost territory like Jackson Square. One thing to factor in: it’s outdoor walking only, and you do not enter the sites, so this is story-first, not museum-first.
In This Review
- Quick take before you go
- Adults-only atmosphere: what you’re signing up for
- Price and timing: where the value really comes from
- Getting there: meeting point and the 30-minute start
- No amplification in a loud Quarter: how to hear the guide
- The route: from vampire lore to Royal Street’s “prettiest and most sinister”
- Stop 1: New Orleans vampire tale
- Stop 2: New Orleans Pharmacy Museum (no entry)
- Stop 3: Jackson Square ghosts at the heart of the French Quarter
- Stop 4: 919 Royal St and the “pretty but sinister” look
- Stop 5: Old Ursuline Convent Museum (no entry)
- Stop 6: LaLaurie Mansion, the finale that keeps people talking
- Guides can make or break a horror walk
- What you’ll actually do on the tour (and what you won’t)
- Weather and comfort: small planning beats big regret
- Should you book this Adults-Only Ghost Tour?
- FAQ
- How long is the New Orleans Adults Only Ghost, Voodoo and Vampire Tour?
- What is the age requirement?
- Where does the tour start?
- Do we enter the locations during the tour?
- What should I bring for the walk?
- What happens if the weather is bad?
Quick take before you go

- 21+ only, uncensored style geared toward adults, not kids
- Max 28 people on a strictly outdoor walk through uneven French Quarter streets
- No building entry: you’ll hear stories from outside, not tour inside
- Vampires, voodoo, and grim medicine/true-crime themes in one route
- Hearing depends on positioning since amplification isn’t allowed and streets are loud
- Good-weather dependent, with cancellations tied to specific severe conditions (rain alone isn’t the usual trigger)
Adults-only atmosphere: what you’re signing up for

This tour is built for adults who want their New Orleans spooky with teeth. The tour is 21+ and described as uncensored and shocking—so if you’re looking for mild Halloween vibes, this isn’t that.
The good news is that the tone doesn’t stay stuck in pure scare tactics. The route is organized around themes that actually connect: vampires, voodoo beliefs and practices, and the city’s darker corners of medicine and crime. That mix is part of the value. You’re not just hearing generic ghost lines—you’re getting a guided explanation of why these stories stuck around, and how they show up in local landmarks and street lore.
And because it’s adults-only, the group vibe usually matches the content. Fewer giggles, more leaning in. Some guides get repeatedly praised for keeping the tone fun without turning it into a joke, including Scott (with two T’s), Tony, and Lisa.
You can also read our reviews of more tours and experiences in New Orleans.
Price and timing: where the value really comes from

At $29.59 per person for about 90 minutes, this sits in the “do it once” zone: affordable enough that you can add it without wrecking your budget, but serious enough that you’ll feel like you got a focused New Orleans evening plan.
The timing matters too. It runs on two evening departure times, so you can pick the one that fits your dinner-and-drinks schedule. That’s helpful because the French Quarter is a moving target at night. If you start earlier, the streets may be less chaotic. If you start later, you’ll catch more of the nightlife energy while you’re walking.
One practical note: you’ll get a mobile ticket, and confirmation comes at booking. Also, the experience is capped at 28 travelers, which helps keep it more conversational than a herd.
Getting there: meeting point and the 30-minute start
The tour starts at 311 Exchange Place, outside the Witches Brew Gallery (directly across from the Pelican Club Restaurant). Plan to arrive 30 minutes early. That window matters because you’ll want time to find the group, use the restroom if you need it, and settle your shoes before you start walking.
You should also know the tour can end at multiple locations, though it’s commonly described as ending at/near the LaLaurie Mansion area (1140 Royal St). So don’t plan a tight next booking across town immediately after.
No amplification in a loud Quarter: how to hear the guide

New Orleans street noise is real. And here’s the key detail: the city doesn’t allow tour guides to use amplification, and inner-ear devices don’t work well in the area due to signal jams. That means the guide relies on voice projection, smart positioning, and the stop rhythm to keep you in the story.
So what should you do? Stay close. Don’t hang back on the sidewalk’s edge. If the group tightens, let it—your best sound comes from being near where the guide pauses.
Some guides are specifically called out for being loud enough to hear over the background noise, including Scott in one example. It’s still a good idea to treat this like a listening experience, not a casual stroll where you can text and catch only every third sentence.
The route: from vampire lore to Royal Street’s “prettiest and most sinister”

This is a stop-and-story walk. You won’t be bouncing between random haunted sites; you’ll follow a theme that gets darker as you go.
Stop 1: New Orleans vampire tale
You kick off with the story of New Orleans most infamous vampire. This opening sets the tone fast. It’s a strong choice because it gets you thinking about how folklore is shaped—by rumor, fear, and the way certain names travel through a city.
Time is short here (about 10 minutes), so don’t expect a long Q&A. Instead, use this moment to mentally tune in: you’ll hear names, dates, and claims that the rest of the tour keeps building on.
Stop 2: New Orleans Pharmacy Museum (no entry)
Next is the New Orleans Pharmacy Museum area, where you hear about the mad doctor’s experiments tied to the first licensed pharmacy in the US. This stop is one of the most intriguing for people who like their horror grounded in early science, medicine, and experimentation rumors.
Important: you do not enter locations on this tour, and admission isn’t included. That means you’ll be hearing the story from outside. If you want museum-style inside exhibits, you’d need a separate plan.
Stop 3: Jackson Square ghosts at the heart of the French Quarter
Then you’re at Jackson Square, and this is where the tour leans into classic French Quarter ghost territory. The square is central for a reason: it’s where street life, history, and storytelling all pile up.
Expect about 10 minutes here. It’s enough time to take in the legend, but not enough time to treat it like a full stopover. If you’re photographing, do it quickly between the story beats so you don’t lose the plot.
Stop 4: 919 Royal St and the “pretty but sinister” look
At 919 Royal St, you get a look at homes along Royal Street described as both beautiful and sinister. This stop is visually satisfying even if you’re not the type to get spooked.
This is also where the tour’s practical side shows: rather than forcing you into inside spaces, you get to read the city with your guide’s framing. You’ll often see the same street views from tourists, but here you’ll see them as part of the story engine.
Time is about 15 minutes, which gives you a bit more breathing room.
Stop 5: Old Ursuline Convent Museum (no entry)
Next is the Old Ursuline Convent Museum. This is one of those “the building itself has a past” stops, and the tour uses it as a launching pad for legends that emerged from the night.
Again, you won’t go inside. Admission is listed as not included, and the tour is explicit that it doesn’t enter the locations mentioned. Still, for many people this is the sweet spot: you learn the legend while you stand where it can plausibly feel close.
Stop 6: LaLaurie Mansion, the finale that keeps people talking
Finally, you land at the LaLaurie Mansion area for the tale tied to an abusive slave owner and the idea of how she still haunts the mansion. This is likely the reason you booked in the first place if you’re into gothic New Orleans stories.
Time is about 15 minutes. It’s also where you may feel the route “click” because you’ve spent the whole walk building context: fear + belief + specific names tied to specific addresses.
Guides can make or break a horror walk

This tour is heavily guide-driven, and the good part is that the guides here tend to get mentioned for similar strengths: storytelling that’s funny at the right moments, detailed factual framing, and clarity over the street noise.
A few guide names that show up often include:
- Morgan for deep knowledge and storytelling that sticks
- Chris for friendly, funny, professional delivery (and for making it the highlight of a trip)
- Scott for layered details and for keeping voice volume clear enough in the busy Quarter
- Tony for balancing gory details with humor while still keeping history in view
- Lacey for handling a poor-weather night with energy
- Lisa for grounding voodoo in context rather than treating it like a spooky theme park
- Coby and Robby for mixing mystery, murder/crime themes, and city navigation
Do you need one specific guide name? No. But if you’re the type who wants the “best version” of this tour, look for recent guide highlights when booking (when the platform shows them) or be ready to trust the company’s guide matching.
What you’ll actually do on the tour (and what you won’t)

Here’s the honest expectation setting.
You will:
- Walk outdoors through the French Quarter area
- Listen to a narrated route with stops tied to vampire/voodoo/ghost lore
- Get story time at multiple landmark-adjacent points, with shorter segments at some stops and longer at others
You won’t:
- Enter the buildings or museum spaces tied to the stops
- Expect museum exhibits inside the pharmacy or convent building
- Expect to control the noise level in the street, since amplification isn’t used
Also, the review snippets and tour description agree on one practical tip: wear comfortable shoes. This is a walking experience on historic terrain. If you’re dealing with mobility limits, plan accordingly.
Weather and comfort: small planning beats big regret

This tour requires good weather, but rain alone isn’t described as a reason for cancellation. Cancellation is tied to specific severe conditions like flooding, tropical storms, hurricanes, fires, and cloud-to-ground lightning within the French Quarter.
Still, you’ll be outside. Bring a jacket if your evening runs cool, and wear shoes you don’t mind getting a little stressed on uneven sidewalks. One review also mentions having a drink at the start of the tour and staying hydrated—whether you follow that or not, the bigger point is simple: keep your body comfortable so you can focus on the story.
Should you book this Adults-Only Ghost Tour?
Book it if:
- You want an adults-only spooky walk that’s more story-led than sight-seeing-led
- You like horror themes connected to real New Orleans names and street-level lore
- You’re okay with walking, listening closely, and moving fast between stops
- You’d rather have a guided explanation than wander the French Quarter alone trying to piece legends together
Skip it (or choose a different style) if:
- You hate crowds or you’re sensitive to loud street noise
- You expect to go inside the haunted buildings and museums
- You’re looking for something kid-friendly or mild
My take: if you’re spending a night in the French Quarter anyway, this is a good use of 90 minutes. It’s priced right, it’s focused, and it’s very much about the way the city talks through its ghosts, voodoo lore, and vampire myths—without making you pay museum admission to get the story.
FAQ
How long is the New Orleans Adults Only Ghost, Voodoo and Vampire Tour?
It lasts about 1 hour 30 minutes.
What is the age requirement?
This tour is for adults aged 21+ only.
Where does the tour start?
It departs from 311 Exchange Pl, New Orleans, LA 70130, at the Witches Brew Gallery directly across from the Pelican Club Restaurant.
Do we enter the locations during the tour?
No. The tour does not enter the locations mentioned.
What should I bring for the walk?
You should wear comfortable shoes. The experience is strictly outdoor walking, and the historic French Quarter terrain can be challenging for mobility issues.
What happens if the weather is bad?
The tour requires good weather. It may be canceled due to specific severe conditions, and if that happens you’ll be offered a different date or a full refund.

























