REVIEW · NEW ORLEANS
Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour
Book on Viator →Operated by WalknTours · Bookable on Viator
New Orleans does ghosts well. This self-guided haunted audio walk lets you sample that side of the French Quarter on your terms.
You’ll get two things I really like: a tight route with quick stops, and a $6.75 price that’s hard to beat when you’re trying to avoid $20–$30 guided tours.
The main thing to consider is also the trade-off: there’s no live guide here, so you’ll want to make sure your phone audio/GPS are working before you start.
In This Review
- Key takeaways before you start
- Why this ghost walk fits the French Quarter better than big group tours
- Price and what you actually get for $6.75
- Getting around: how the WalknTours app keeps you on track
- The haunted route: LaLaurie Mansion to Madame John’s Legacy
- Andrew Jackson Hotel, wooden legends, and ghostly dining stops
- Place d’Armes to Pere Antoine Alley: the shorter stops that build atmosphere
- Pirates Alley and Le Petit Theatre: the Quarter’s storybook corners
- Pat O’Brien’s to Fritzel’s: where the tour turns into a night out
- The virtual replay: stretching one walk into two
- Who this is best for (and who should skip it)
- Practical tips to make your ghost walk go smoothly
- Should you book this self-guided haunted audio tour?
- FAQ
- How long is the Ghosts of New Orleans self-guided haunted audio walking tour?
- Is this tour self-guided, or is there a live guide?
- What language is the tour offered in?
- Where do I start and where does the tour end?
- Do I need admission tickets to visit the stops?
- Can I start whenever I want, or is there a fixed schedule?
- Is a virtual version included?
- Is there a password or special entry at the end?
- Is this tour private?
- Can I get a refund if my plans change?
Key takeaways before you start

- Self-guided, no crowd-control pressure: start and stop whenever you want.
- All outside stops: you won’t need to buy admission tickets along the way.
- French Quarter navigation built in: the app uses GPS and includes on-screen direction help.
- Spooky adds + real building details: you’ll hear ghost-and-vampire stories tied to recognizable landmarks.
- End with a password option: get the code earlier and you may enter a secret vampire speakeasy at the finish.
Why this ghost walk fits the French Quarter better than big group tours

The French Quarter is fun, but it can also feel like a moving maze once tour buses and guide-led groups pile in. This audio walk solves that by letting you move when you want, linger when you want, and cut out the time you’d otherwise spend waiting for a group.
You’re also paying like a sensible budget traveler. At $6.75 per person, you’re getting a structured route plus narration, without the usual guided-tour markup.
You can also read our reviews of more walking tours in New Orleans
Price and what you actually get for $6.75

This is one of those deals that makes you wonder why more people don’t do self-guided tours. For the price, you’re buying three practical things: a curated set of stops, audio stories in English, and step-by-step directions from your phone.
The value comes from the fact that you’re not paying admission fees. Every stop is described as outside-only, so you’re mostly just walking the Quarter and listening. That also means weather and timing are more forgiving—you can keep going, pause, or shorten the walk without feeling like you missed a paid entry window.
Getting around: how the WalknTours app keeps you on track

This is a smartphone GPS tour with no human guide. That’s great because it gives you freedom, but it puts the work on your side—your phone needs to behave.
When it works well, it feels easy: you follow the route on the map, use on-screen guidance to stay oriented, and you can pause the audio to take photos or shop before you move on. One helpful review detail to take seriously: street navigation in New Orleans can be tricky, so have a second phone mapping option if you know you’re the type to miss a turn.
The haunted route: LaLaurie Mansion to Madame John’s Legacy

The tour starts at LaLaurie Mansion, 1138 Royal St, and the first stop is a heavy hitter. You’ll hear about the mansion’s dark past, the claim that tortured enslaved people haunt the building, and the fun-but-weird note that Nicholas Cage lived there for a time. You stay outside, which keeps the tour simple and avoids any admission hassle.
Next up is the Old Ursuline Convent Museum. The story leans into legend: casket girls arriving at the convent, the suggestion that vampires got involved, and the idea that vampires still haunt New Orleans today. Outside-only here too, so you’re really collecting stories while you walk.
From there, you’ll pass an older hotel connected to the Civil War. The narration frames it as a place that served as a hospital for wounded Confederate soldiers, with a modern-day claim that wounded soldiers roam the halls searching for medical help. Again: you’re not going inside, but you’re seeing the exterior context that makes the story feel grounded.
Andrew Jackson Hotel, wooden legends, and ghostly dining stops

The next stretch includes the Andrew Jackson Hotel (French Quarter Inns), where the haunting story ties to people who died of malaria. It’s a good example of how this tour blends fear-story vibes with real-world local illness history ideas—just told through ghost folklore.
Then you move to Madame John’s Legacy, described as one of the last remaining wooden buildings in New Orleans. That matters because wooden historic structures tend to feel more “story-ready” when you’re standing in the exact block where the building still exists.
You also stop by Muriel’s Jackson Square. This is a restaurant-branded stop, but the audio points you toward a centuries-old ghost claim. Even if you’re not buying into the supernatural, the effect is still fun: you get a reason to look twice at places you’d otherwise walk past.
You can also read our reviews of more guided tours in New Orleans
Place d’Armes to Pere Antoine Alley: the shorter stops that build atmosphere

The walk keeps its pace—many stops are just a couple of minutes each. That works because the French Quarter is already dense. You don’t need to travel between neighborhoods; you need a way to pay attention to what’s in front of you.
At Place d’Armes Hotel, the story centers on the fact that the building once burned to the ground like much of the city. You’ll also hear the claim that ghosts still haunt the grounds, plus a vampire angle that connects the building lore to nearby legend. It’s classic Quarter storytelling: disaster, then hauntings, then a vampire twist.
Then comes Pere Antoine Alley, where the narration points to a devoted monk haunting the alley. This is the sort of stop where you’ll want to slow down for a moment, look at the narrow space, and let the soundscape do its job. And if you’re lucky—or jumpy—you might spot something in a window or doorway that makes the story feel extra real.
Pirates Alley and Le Petit Theatre: the Quarter’s storybook corners

Pirates Alley is next, and this one brings the name power. The audio ties the alley to Jean Lafitte negotiating his brothers’ freedom, then adds the idea that pirates decided to stick around. It’s a strong example of why this kind of tour works: you’re learning a specific detail of Quarter lore while you’re actually standing on the spot.
After that, you’ll reach Le Petit Theatre, a stop built around tragedy and ghost stories—specifically, a “ghost love” that likes to perform. Since you’re staying outside, the main “stage” is the building itself and the vibe around it. If you’re the type who likes atmosphere, this is a good pause point before the more lively bar stops ahead.
Pat O’Brien’s to Fritzel’s: where the tour turns into a night out

The tour then stops at the entrance of Pat O’Brien’s. You won’t be inside listening to the ghost stories, but the audio is framed around what’s said to be happening inside the bar. This is a neat trick: you get a spooky setup without committing to a full-time listen in a busy place.
Finally, the tour ends at Fritzel’s European Jazz Pub, 733 Bourbon St. If you collected the password earlier in the tour, you’ll have the chance to enter the secret vampire speak easy mentioned by the audio. This is also where the “self-guided freedom” pays off—you’re finishing at a place that’s naturally built for a late-night hang, so you can decide on the spot whether you want to continue the fun.
The virtual replay: stretching one walk into two
Included is a virtual walk you can take after the in-person portion. That means you can replay the audio later and remember what you saw when you’re back in your hotel—useful if the walk felt fast, or if you want to review the stops without standing in the street again.
Who this is best for (and who should skip it)
I’d recommend this if you like haunted folklore, enjoy history-by-storytelling, and want to do the French Quarter at your own speed. It’s also a strong pick for couples and families who want to keep costs down and avoid getting trapped behind a big group moving at someone else’s pace.
You might want to choose a different approach if you strongly prefer a live guide who can adjust the pacing and answer questions in real time. Since this is fully app-based, a monotone narration—or any audio/GPS hiccup—can ruin the mood faster than it would on a guided tour with a person steering the experience.
Practical tips to make your ghost walk go smoothly
- Download and test your audio before you set out, so you’re not fighting speakers and volume on Bourbon Street.
- Give yourself buffer time to pause. This tour is designed for starts and stops, so don’t treat it like a race.
- Bring a layer. New Orleans weather can shift quickly, and you’ll be walking the same streets whether the air feels mild or dramatic.
- If you’re traveling with kids, the phone features can turn the walk into a game (one included feature mentioned is an EMF detector-style activity).
Should you book this self-guided haunted audio tour?
If you want a budget-friendly way to see more of the French Quarter while listening to ghost-and-vampire stories tied to real locations, this is an easy yes. The outside-only format keeps it low-stress, the route is short enough to fit into a casual afternoon or evening, and the app gives you the kind of control that big tours just can’t match.
Book it if you’re flexible, tech-ready, and happy to let the story carry the pace.
FAQ
How long is the Ghosts of New Orleans self-guided haunted audio walking tour?
It runs about 1 hour to 1 hour 15 minutes.
Is this tour self-guided, or is there a live guide?
It’s self-guided with an audio walking tour app (GPS). There is no in-person human guide.
What language is the tour offered in?
The tour is offered in English.
Where do I start and where does the tour end?
Start: LaLaurie Mansion, 1138 Royal St, New Orleans, LA 70116.
End: Fritzel’s European Jazz Pub, 733 Bourbon St, New Orleans, LA 70116.
Do I need admission tickets to visit the stops?
No. The tour is all outside, and admission ticket costs are not included.
Can I start whenever I want, or is there a fixed schedule?
There’s no fixed schedule. You can start and stop whenever you like, and the tour is available on the app.
Is a virtual version included?
Yes. You get a virtual walk you can take after the in-person tour.
Is there a password or special entry at the end?
Yes. If you got the password earlier in the tour, you can try to enter the secret vampire speak easy at the final stop.
Is this tour private?
It’s listed as private for your group, meaning only your group will participate.
Can I get a refund if my plans change?
Free cancellation is available. You can cancel up to 24 hours in advance for a full refund.

































